示例#1
0
 private void Start()
 {
     playerSword.OnEnemyKilled += PlayerSword_OnEnemyKilled;
     levelSystemAnimated.OnExperienceChanged += LevelSystemAnimated_OnExperienceChanged;
     levelSystemAnimated.OnLevelChanged      += LevelSystemAnimated_OnLevelChanged;
     levelText.SetText((levelSystemAnimated.GetLevelNumber() + 1).ToString());
 }
示例#2
0
 private void LevelSystem_OnLevelChanged(object sender, EventArgs e) { // For this private variable, the point is to activate different variables as the level changes //
  PlayVictoryAnim(); // One of the important variables, is playing a Victory animation through PlayVictoryAnim() once the level changes //
  SpawnParticleEffect(); // Another variable is for the particle effect to initiate after the change in levels //
  Flash(new Color(1, 1, 1, 1)); // With every particle effect, there comes a series of colors (1, 1, 1, 1) that must be initiated //
  
  SetHealthBarSize(1f + levelSystemAnimated.GetLevelNumber() * .1f); // The healthbar, especially it's size, is an important component of every game. //
 } // In this situation, you are setting the HealthBarSize to increase by 1f (1 level point) once there is a update in the level, which is done through levelSystemAnimated.GetLevelNumber)
示例#3
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    private void LevelSystem_OnLevelChanged(object sender, EventArgs e)
    {
        PlayVictoryAnim();
        SpawnParticleEffect();
        Flash(new Color(1, 1, 1, 1));

        SetHealthBarSize(1f + levelSystemAnimated.GetLevelNumber() * .1f);
    }
示例#4
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    public void SetLevelSystemAnimated(LevelSystemAnimated levelSystemAnimated)
    {
        // Set the LevelSystemAnimated object
        this.levelSystemAnimated = levelSystemAnimated;

        // Update the starting values
        SetLevelNumber(levelSystemAnimated.GetLevelNumber());
        SetExperienceBarSize(levelSystemAnimated.GetExperienceNormalized());

        // Surbscribe to the changed events
        levelSystemAnimated.OnExperienceChanged += LevelSystemAnimated_OnExperienceChanged;
        levelSystemAnimated.OnLevelChanged      += LevelSystemAnimated_OnLevelChanged;
    }
示例#5
0
 private void LevelSystemAnimated_OnLevelChanged(object sender, System.EventArgs e)
 {
     // Level changed, update text
     SetLevelNumber(levelSystemAnimated.GetLevelNumber());
 }