private void OnLevelWasLoaded() { #if !UNITY_WEBPLAYER if (saveData != null) { if (GameObject.FindWithTag(Tags.gameEngine)) { if (GameObject.FindWithTag(Tags.gameEngine).GetComponent <Dialog>()) { Dialog dialog = GameObject.FindWithTag(Tags.gameEngine).GetComponent <Dialog>(); dialog.KillDialog(); } if (GameObject.FindWithTag(Tags.gameEngine).GetComponent <PlayerInteraction>()) { PlayerInteraction playerInteraction = GameObject.FindWithTag(Tags.gameEngine).GetComponent <PlayerInteraction>(); playerInteraction.StopInteraction(); } } ReturnMainData(); levelStorage.ReturnCurrentLevelData(); if (GameObject.FindWithTag(Tags.gameEngine) && GameObject.FindWithTag(Tags.gameEngine).GetComponent <SceneSettings>()) { SceneSettings sceneSettings = GameObject.FindWithTag(Tags.gameEngine).GetComponent <SceneSettings>(); sceneSettings.OnLoad(); } } saveData = null; #endif }
private void Start() { if (GameObject.FindWithTag(Tags.persistentEngine) && GameObject.FindWithTag(Tags.persistentEngine).GetComponent <SaveSystem>()) { SaveSystem saveSystem = GameObject.FindWithTag(Tags.persistentEngine).GetComponent <SaveSystem>(); LevelStorage levelStorage = saveSystem.GetComponent <LevelStorage>(); if (levelStorage) { levelStorage.ReturnCurrentLevelData(); } if (!saveSystem.isLoadingNewScene) { FindPlayerStart(); } else { saveSystem.isLoadingNewScene = false; } } }