// Set the text public void Start() { // Get a reference to the text component. m_TextComponent = GetComponent <TMP_Text>(); // Get the statistics object that counts the numbers of infected/dead etc players levelStats = LevelStats.GetActiveLevelStats(); // We count the exposed and infected as one, since humans get first exposed // and then infected, we print the exposed only // the number in the text is set by the level stats m_TextComponent.text = levelStats.GetExposed().ToString(); }