override public void LoadNewLevel(int levelNo) { GameCreation.ResetBoard(); if (GetLevelFromServer) { LevelSpecificationRequester.Get(this, levelNo, OnLevelLoaded); } else { OnLevelLoaded(LevelSpecification.LoadDebug()); } }
void Start() { LevelSpecificationRequester.Get(this, 1, OnLevelSpecificationRetrieved, OnLevelSpecificationFail); }
virtual public void LoadNewLevel(int levelNo) { LevelSpecificationRequester.Get(this, levelNo, OnLevelLoaded, OnLevelSpecificationFail); }