示例#1
0
        private void OnTriggerEnter(Collider other)
        {
            if (_CanBeCollided && other.CompareTag("Player"))
            {
                if (_ShouldDieUponCollision)
                {
                    Kill();
                }

                LevelSignals.HitEntity(_Damage, other.gameObject);
            }
        }
示例#2
0
        private void Kill()
        {
            Destroy(this.gameObject);

            LevelSignals.IncreaseScore(_Value);
        }