// Update is called once per frame void Update() { if (brickGoal - bricksDestroyed <= 0) { level.levelIncrement(); gameManagerScript.resetBoard(); Remaining.resetTimeRemaining(); bricksDestroyed = 0; brickGoal += (int)(brickGoal / 100) * percentIncrease; } score.text = (brickGoal - bricksDestroyed).ToString(); }