/// <summary> /// Constructor. Acquire all necessary BeatSaberUi elements. /// </summary> /// <param name="flowCoordinator"></param> public BeatSaberUIController(LevelSelectionFlowCoordinator flowCoordinator) { Logger.Debug("Collecting all BeatSaberUI Elements..."); LevelSelectionFlowCoordinator = flowCoordinator; // gather flow coordinator elements LevelSelectionNavigationController = LevelSelectionFlowCoordinator.GetField <LevelSelectionNavigationController, LevelSelectionFlowCoordinator>("levelSelectionNavigationController"); Logger.Debug("Acquired LevelSelectionNavigationController [{0}]", LevelSelectionNavigationController.GetInstanceID()); LevelFilteringNavigationController = LevelSelectionNavigationController.GetField <LevelFilteringNavigationController, LevelSelectionNavigationController>("_levelFilteringNavigationController"); Logger.Debug("Acquired LevelFilteringNavigationController [{0}]", LevelFilteringNavigationController.GetInstanceID()); LevelCollectionNavigationController = LevelSelectionNavigationController.GetField <LevelCollectionNavigationController, LevelSelectionNavigationController>("_levelCollectionNavigationController"); Logger.Debug("Acquired LevelCollectionNavigationController [{0}]", LevelCollectionNavigationController.GetInstanceID()); LevelCollectionViewController = LevelCollectionNavigationController.GetField <LevelCollectionViewController, LevelCollectionNavigationController>("_levelCollectionViewController"); Logger.Debug("Acquired LevelPackLevelsViewController [{0}]", LevelCollectionViewController.GetInstanceID()); LevelDetailViewController = LevelCollectionNavigationController.GetField <StandardLevelDetailViewController, LevelCollectionNavigationController>("_levelDetailViewController"); Logger.Debug("Acquired StandardLevelDetailViewController [{0}]", LevelDetailViewController.GetInstanceID()); LevelCollectionTableView = this.LevelCollectionViewController.GetField <LevelCollectionTableView, LevelCollectionViewController>("_levelCollectionTableView"); Logger.Debug("Acquired LevelPackLevelsTableView [{0}]", LevelCollectionTableView.GetInstanceID()); StandardLevelDetailView = LevelDetailViewController.GetField <StandardLevelDetailView, StandardLevelDetailViewController>("_standardLevelDetailView"); Logger.Debug("Acquired StandardLevelDetailView [{0}]", StandardLevelDetailView.GetInstanceID()); BeatmapCharacteristicSelectionViewController = StandardLevelDetailView.GetField <BeatmapCharacteristicSegmentedControlController, StandardLevelDetailView>("_beatmapCharacteristicSegmentedControlController"); Logger.Debug("Acquired BeatmapCharacteristicSegmentedControlController [{0}]", BeatmapCharacteristicSelectionViewController.GetInstanceID()); LevelDifficultyViewController = StandardLevelDetailView.GetField <BeatmapDifficultySegmentedControlController, StandardLevelDetailView>("_beatmapDifficultySegmentedControlController"); Logger.Debug("Acquired BeatmapDifficultySegmentedControlController [{0}]", LevelDifficultyViewController.GetInstanceID()); LevelCollectionTableViewTransform = LevelCollectionTableView.transform as RectTransform; Logger.Debug("Acquired TableViewRectTransform from LevelPackLevelsTableView [{0}]", LevelCollectionTableViewTransform.GetInstanceID()); AnnotatedBeatmapLevelCollectionsViewController = LevelFilteringNavigationController.GetField <AnnotatedBeatmapLevelCollectionsViewController, LevelFilteringNavigationController>("_annotatedBeatmapLevelCollectionsViewController"); Logger.Debug("Acquired AnnotatedBeatmapLevelCollectionsViewController from LevelFilteringNavigationController [{0}]", AnnotatedBeatmapLevelCollectionsViewController.GetInstanceID()); TableView tableView = LevelCollectionTableView.GetField <TableView, LevelCollectionTableView>("_tableView"); ScrollView scrollView = tableView.GetField <ScrollView, TableView>("_scrollView"); TableViewPageUpButton = scrollView.GetField <Button, ScrollView>("_pageUpButton"); TableViewPageDownButton = scrollView.GetField <Button, ScrollView>("_pageDownButton"); Logger.Debug("Acquired Page Up and Down buttons..."); ActionButtons = StandardLevelDetailView.GetComponentsInChildren <RectTransform>().First(x => x.name == "ActionButtons"); Logger.Debug("Acquired ActionButtons [{0}]", ActionButtons.GetInstanceID()); ScreenSystem = Resources.FindObjectsOfTypeAll <ScreenSystem>().Last(); Logger.Debug("Acquired ScreenSystem [{0}]", ScreenSystem.GetInstanceID()); SimpleDialogPromptViewControllerPrefab = Resources.FindObjectsOfTypeAll <SimpleDialogPromptViewController>().Last(); Logger.Debug("Acquired SimpleDialogPromptViewControllerPrefab [{0}]", SimpleDialogPromptViewControllerPrefab.GetInstanceID()); BeatmapLevelsModel = Resources.FindObjectsOfTypeAll <BeatmapLevelsModel>().Last(); Logger.Debug("Acquired BeatmapLevelsModel [{0}]", BeatmapLevelsModel); }
/// <summary> /// Constructor. Acquire all necessary BeatSaberUi elements. /// </summary> /// <param name="flowCoordinator"></param> public BeatSaberUIController(FlowCoordinator flowCoordinator) { Logger.Debug("Collecting all BeatSaberUI Elements..."); LevelSelectionFlowCoordinator = flowCoordinator; // gather flow coordinator elements LevelSelectionNavigationController = LevelSelectionFlowCoordinator.GetPrivateField <LevelSelectionNavigationController>("_levelSelectionNavigationController"); Logger.Debug("Acquired LevelSelectionNavigationController [{0}]", LevelSelectionNavigationController.GetInstanceID()); // this is loaded late but available early, grab globally. LevelFilteringNavigationController = Resources.FindObjectsOfTypeAll <LevelFilteringNavigationController>().First(); //LevelSelectionFlowCoordinator.GetPrivateField<LevelFilteringNavigationController>("_levelFilteringNavigationController"); Logger.Debug("Acquired LevelFilteringNavigationController [{0}]", LevelFilteringNavigationController.GetInstanceID()); // grab nav controller elements LevelCollectionViewController = LevelSelectionNavigationController.GetPrivateField <LevelCollectionViewController>("_levelCollectionViewController"); Logger.Debug("Acquired LevelPackLevelsViewController [{0}]", LevelCollectionViewController.GetInstanceID()); LevelDetailViewController = LevelSelectionNavigationController.GetPrivateField <StandardLevelDetailViewController>("_levelDetailViewController"); Logger.Debug("Acquired StandardLevelDetailViewController [{0}]", LevelDetailViewController.GetInstanceID()); // grab level collection view controller elements LevelCollectionTableView = this.LevelCollectionViewController.GetPrivateField <LevelCollectionTableView>("_levelCollectionTableView"); Logger.Debug("Acquired LevelPackLevelsTableView [{0}]", LevelCollectionTableView.GetInstanceID()); // grab letel detail view StandardLevelDetailView = LevelDetailViewController.GetPrivateField <StandardLevelDetailView>("_standardLevelDetailView"); Logger.Debug("Acquired StandardLevelDetailView [{0}]", StandardLevelDetailView.GetInstanceID()); BeatmapCharacteristicSelectionViewController = Resources.FindObjectsOfTypeAll <BeatmapCharacteristicSegmentedControlController>().First(); Logger.Debug("Acquired BeatmapCharacteristicSegmentedControlController [{0}]", BeatmapCharacteristicSelectionViewController.GetInstanceID()); LevelDifficultyViewController = StandardLevelDetailView.GetPrivateField <BeatmapDifficultySegmentedControlController>("_beatmapDifficultySegmentedControlController"); Logger.Debug("Acquired BeatmapDifficultySegmentedControlController [{0}]", LevelDifficultyViewController.GetInstanceID()); LevelCollectionTableViewTransform = LevelCollectionTableView.transform as RectTransform; Logger.Debug("Acquired TableViewRectTransform from LevelPackLevelsTableView [{0}]", LevelCollectionTableViewTransform.GetInstanceID()); TableView tableView = LevelCollectionTableView.GetPrivateField <TableView>("_tableView"); TableViewPageUpButton = tableView.GetPrivateField <Button>("_pageUpButton"); TableViewPageDownButton = tableView.GetPrivateField <Button>("_pageDownButton"); Logger.Debug("Acquired Page Up and Down buttons..."); PlayContainer = StandardLevelDetailView.GetComponentsInChildren <RectTransform>().First(x => x.name == "PlayContainer"); PlayButtons = PlayContainer.GetComponentsInChildren <RectTransform>().First(x => x.name == "PlayButtons"); PlayButton = Resources.FindObjectsOfTypeAll <Button>().First(x => x.name == "PlayButton"); PracticeButton = PlayButtons.GetComponentsInChildren <Button>().First(x => x.name == "PracticeButton"); SimpleDialogPromptViewControllerPrefab = Resources.FindObjectsOfTypeAll <SimpleDialogPromptViewController>().First(); BeatmapLevelsModel = Resources.FindObjectsOfTypeAll <BeatmapLevelsModel>().First(); }