void RemoveLevelSelectUI() { if (mLevelSelectUI != null) { mLevelSelectUI.RemoveSelf(); mLevelSelectUI = null; Resources.UnloadUnusedAssets(); } }
void RemoveLevelSelectUI() { if (mLevelSelectUI != null) { mLevelSelectUI.RemoveSelf(); mLevelSelectUI = null; Resources.UnloadUnusedAssets(); } }