void Start() { rigidBody = GetComponent <Rigidbody>(); inputProvider = InputProvider as IPlayerInputProvider; characterAnimationController = CharacterAnimationController as ICharacterAnimatorController; levelSelectMenuListener = GetComponent <LevelSelectMenuListener>(); }
void Awake() { motor = GetComponent <LinearMotor>(); levelSelectMenuListener = GetComponent <LevelSelectMenuListener>(); levelSelectMenuListener.OnLevelSelectMenuClosed.AddListener(OnMenuClosed); levelSelectMenuListener.OnLevelSelectMenuOpened.AddListener(OnMenuOpened); }
void Start() { forwardMovementParamID = Animator.StringToHash(ForwardMovementParamName); abilityParamID = Animator.StringToHash(AbilityParamName); levelSelectMenuListener = GetComponent <LevelSelectMenuListener>(); levelSelectMenuListener.OnLevelSelectMenuClosed.AddListener(OnMenuClosed); levelSelectMenuListener.OnLevelSelectMenuOpened.AddListener(OnMenuOpened); }
void Start() { intialLaunchCounter = InitialLaunchDelay; launchCounter = 0; levelSelectMenuListener = GetComponent <LevelSelectMenuListener>(); }
void Awake() { levelSelectMenuListener = GetComponent <LevelSelectMenuListener>(); }
void Start() { levelSelectMenuListener = GetComponent <LevelSelectMenuListener>(); }
void Start() { initialRotOffset = BodyTransform.rotation; levelSelectMenuListener = GetComponent <LevelSelectMenuListener>(); }