public void SaveScores() { string url = GameSettings.POSTLevelSaveScoreDragSoloURL + GameSettings.GetUserFBToken() + "&level_id=" + GameInfoCollocation.info.currentLevel + "&type=" + GameInfoCollocation.info.gameMode; GameSettings.MyDebug(url); LevelSaveScoreRequest postData = new LevelSaveScoreRequest(); postData.collocationLevelID = GameInfoCollocation.currentGame.currentCollocationLevelID; postData.score = sum_score; postData.order = new ColClassifyOrder[GameInfoChoose.classyfiedBtns.Count]; for (int i = 0; i < GameInfoChoose.classyfiedBtns.Count; i++) { postData.order[i] = new ColClassifyOrder(); postData.order[i].position = i; postData.order[i].collocation_id = GameInfoChoose.classyfiedBtns[i].collocation_id; } postData.log_session = GameInfoChoose.info.log_session; string json = JsonUtility.ToJson(postData); StartCoroutine(PostRequest(url, json)); }
public void SaveScores() { string url = GameSettings.POSTLevelSaveScoreDragSoloURL + GameSettings.GetUserFBToken() + "&level_id=" + GameInfoCollocation.info.currentLevel + "&type=" + GameInfoCollocation.info.gameMode; GameSettings.MyDebug(url); LevelSaveScoreRequest postData = new LevelSaveScoreRequest(); postData.collocationLevelID = GameInfoCollocation.currentGame.currentCollocationLevelID; postData.score = sum_score; string json = JsonUtility.ToJson(postData); StartCoroutine(PostRequest(url, json)); }