示例#1
0
    public static bool SaveLevelData()
    {
        //create a new level save object
        LevelSaveData levelData = new LevelSaveData(currentLevelName);

        //add the states data of all the level data objects
        foreach (ILevelData data in levelDataObjects)
        {
            levelData.AddObject(data.Name, data.State);
        }

        BreakableTilemap breakable = FindObjectOfType <BreakableTilemap>();

        //add the breakable tilemap data
        if (breakable)
        {
            foreach (Vector2Int broken in breakable.Broken)
            {
                levelData.AddBroken(broken);
            }
        }
        //save the level data
        return(SaveLevelData(levelData));
    }