private void Clear() { Cur_Level = null; Row_CardSelection = null; Row_ShopItems = null; Row_BonusGroups = null; foreach (PropertyFormRow pfr in MyPropertiesRows) { pfr.PoolRecycle(); } MyPropertiesRows.Clear(); LevelTypePropertiesDict.Clear(); EnemyTypePropertiesDict.Clear(); LevelPropertiesCommon.Clear(); }
private void InitializeCardPropertyForm() { Clear(); IEnumerable <LevelTypes> types_level = Enum.GetValues(typeof(LevelTypes)) as IEnumerable <LevelTypes>; List <string> levelTypeList = new List <string>(); foreach (LevelTypes levelType in types_level) { levelTypeList.Add(levelType.ToString()); LevelTypePropertiesDict.Add(levelType, new List <PropertyFormRow>()); } IEnumerable <EnemyType> types_enemy = Enum.GetValues(typeof(EnemyType)) as IEnumerable <EnemyType>; List <string> enemyTypeList = new List <string>(); foreach (EnemyType enemyType in types_enemy) { enemyTypeList.Add(enemyType.ToString()); EnemyTypePropertiesDict.Add(enemyType, new List <PropertyFormRow>()); } PropertyFormRow Row_LevelType = GeneralizeRow(PropertyFormRow.CardPropertyFormRowType.Dropdown, "LevelEditorPanel_LevelType", OnLevelTypeChange, out SetLevelType, levelTypeList); Row_LevelType.SetReadOnly(true); PropertyFormRow Row_LevelPicID = GeneralizeRow(PropertyFormRow.CardPropertyFormRowType.InputField, "LevelEditorPanel_LevelPicIDLabelText", OnLevelPicIDChange, out SetLevelPicID); Row_LevelPicID.SetReadOnly(true); PropertyFormRow Row_LevelName_zh = GeneralizeRow(PropertyFormRow.CardPropertyFormRowType.InputField, "LevelEditorPanel_LevelNameLabelText_zh", OnLevelNameChange_zh, out SetLevelName_zh); PropertyFormRow Row_LevelName_en = GeneralizeRow(PropertyFormRow.CardPropertyFormRowType.InputField, "LevelEditorPanel_LevelNameLabelText_en", OnLevelNameChange_en, out SetLevelName_en); PropertyFormRow Row_LevelDifficultyLevel = GeneralizeRow(PropertyFormRow.CardPropertyFormRowType.InputField, "LevelEditorPanel_LevelDifficultyLevel", OnLevelDifficultyLevelChange, out SetLevelDifficultyLevel); PropertyFormRow Row_EnemyType = GeneralizeRow(PropertyFormRow.CardPropertyFormRowType.Dropdown, "LevelEditorPanel_EnemyType", OnEnemyTypeChange, out SetEnemyType, enemyTypeList); PropertyFormRow Row_EnemyDrawCardNum = GeneralizeRow(PropertyFormRow.CardPropertyFormRowType.InputField, "LevelEditorPanel_EnemyDrawCardNum", OnEnemyDrawCardNumChange, out SetEnemyDrawCardNum); PropertyFormRow Row_EnemyLife = GeneralizeRow(PropertyFormRow.CardPropertyFormRowType.InputField, "LevelEditorPanel_EnemyLife", OnEnemyLifeChange, out SetEnemyLife); PropertyFormRow Row_EnemyEnergy = GeneralizeRow(PropertyFormRow.CardPropertyFormRowType.InputField, "LevelEditorPanel_EnemyEnergy", OnEnemyEnergyChange, out SetEnemyEnergy); PropertyFormRow Row_EnemyBeginMetal = GeneralizeRow(PropertyFormRow.CardPropertyFormRowType.InputField, "LevelEditorPanel_EnemyBeginMetal", OnEnemyBeginMetalChange, out SetEnemyBeginMetal); PropertyFormRow Row_ShopItemCardCount = GeneralizeRow(PropertyFormRow.CardPropertyFormRowType.InputField, "LevelEditorPanel_ShopItemCardCount", OnShopItemCardCountChange, out SetShopItemCardCount); PropertyFormRow Row_ShopItemOthersCount = GeneralizeRow(PropertyFormRow.CardPropertyFormRowType.InputField, "LevelEditorPanel_ShopItemOthersCount", OnShopItemOthersCount, out SetShopItemOthersCount); Row_CardSelection = GameObjectPoolManager.Instance.PoolDict[GameObjectPoolManager.PrefabNames.LevelPropertyForm_CardSelection].AllocateGameObject <LevelPropertyForm_CardSelection>(LevelPropertiesContainer); MyPropertiesRows.Add(Row_CardSelection); Row_ShopItems = GameObjectPoolManager.Instance.PoolDict[GameObjectPoolManager.PrefabNames.LevelPropertyForm_ShopItems].AllocateGameObject <LevelPropertyForm_ShopItems>(LevelPropertiesContainer); MyPropertiesRows.Add(Row_ShopItems); Row_BonusGroups = GameObjectPoolManager.Instance.PoolDict[GameObjectPoolManager.PrefabNames.LevelPropertyForm_BonusGroups].AllocateGameObject <LevelPropertyForm_BonusGroups>(LevelPropertiesContainer); MyPropertiesRows.Add(Row_BonusGroups); LevelPropertiesCommon = new List <PropertyFormRow> { Row_LevelType, Row_LevelPicID, Row_LevelName_zh, Row_LevelName_en, Row_LevelDifficultyLevel, }; LevelTypePropertiesDict[LevelTypes.Enemy] = new List <PropertyFormRow> { Row_EnemyType, Row_EnemyDrawCardNum, Row_EnemyLife, Row_EnemyEnergy, Row_EnemyBeginMetal, Row_CardSelection, Row_BonusGroups }; LevelTypePropertiesDict[LevelTypes.Shop] = new List <PropertyFormRow> { Row_ShopItems, Row_ShopItemCardCount, Row_ShopItemOthersCount, }; SetLevel(null); }