示例#1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        PlayerMovementController player = null;

        if (player = other.gameObject.GetComponent <PlayerMovementController>())
        {
            LevelProgressionManager.LoadNextLevel();
        }
    }
示例#2
0
    private void Awake()
    {
        if (_instance != null && _instance != this)
        {
            Destroy(this.gameObject);
        }
        else
        {
            _instance = this;
        }

        if (goalZone != null)
        {
            goalZone.SetUp();
            OnProgressValueChanged += goalZone.UpdateProgressionBar;
        }
        else
        {
            Debug.LogWarning("WARNING : No LevelGoalZone on LevelManager");
        }

        currentProgressValue = 0;
    }