示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (PooProgress != null)
        {
            if (PooProgress.PooPercentageComplete() > 1f)  // 100% //1.3f)
            {
                if (player != null)
                {
                    player.ShitPants();
                }
                //LoadLosingScene();
            }
        }

        if (LevelProgress != null && gameDirection == Direction.RIGHT)
        {
            if (LevelProgress.ProgressPercentage() >= 1.0f)
            {
                LoadStoreScene();
            }
        }

        if (LevelProgress != null && gameDirection == Direction.LEFT)
        {
            if (LevelProgress.ProgressPercentage() >= 1.0f)
            {
                LoadWinScene();
            }
        }
    }