示例#1
0
    void Generate()
    {
        int size = levelCurve.childCount;

        UIManager.Instance.SetMaxPlatforms(size);

        for (int i = 0; i < size - 1; i++)
        {
            GameObject        go           = Instantiate(platformPrefab, levelCurve.GetChild(i).transform.position, Quaternion.identity);
            LevelPlatformInfo platformInfo = go.GetComponent <LevelPlatformInfo>();

            platformInfo.textMesh.text = (size - 1 - i).ToString(); // Update the number
            platformInfo.number        = (size - 1 - i);

            // Determine the type by random
            int rand = Random.Range(0, 100);
            if (rand > 80)
            {
                platformInfo.type        = LevelPlatformInfo.PlatformType.Broken;
                platformInfo.bouncePower = 8;
                platformInfo.transform.GetChild(0).transform.GetChild(0).GetComponent <MeshRenderer>().material = brokenMat;
            }
            else
            {
                platformInfo.type        = LevelPlatformInfo.PlatformType.Bounce;
                platformInfo.bouncePower = 10;
            }

            if (i > 0)                                                                                // This ensures that the first iteration is ignored to avoid a out of bounds error.
            {
                var lookPos  = go.transform.position - levelCurve.GetChild(i - 1).transform.position; // Face the next platform tothe previous platform.
                var rotation = Quaternion.LookRotation(lookPos);
                rotation.x            = go.transform.rotation.x;
                rotation.z            = go.transform.rotation.z;
                go.transform.rotation = rotation;
            }
            rand = Random.Range(0, 100);
            if (rand > 80)
            {
                platformInfo.feature = LevelPlatformInfo.FeatureType.Moving;
            }
            else
            {
                platformInfo.feature = LevelPlatformInfo.FeatureType.None;
            }
            go.transform.SetParent(transform);
        }


        GameObject finish = Instantiate(finishPrefab, levelCurve.GetChild(size - 1).transform.position, Quaternion.identity);

        finish.transform.SetParent(transform);
    }
示例#2
0
    private void OnCollisionEnter(Collision collision)
    {
        switch (collision.gameObject.tag)
        {
        case "Platform":
            LevelPlatformInfo platformInfo = collision.gameObject.transform.parent.parent.GetComponent <LevelPlatformInfo>();

            bounce = true;
            power  = platformInfo.bouncePower;

            platformInfo.Bounced();
            //AddBounce(platformInfo.bouncePower);

            //Debug.Log(Vector3.Distance(transform.position, collision.gameObject.transform.position));
            float distance = Vector3.Distance(transform.position, collision.gameObject.transform.position);


            if (platformInfo.number < current)
            {
                previous = current;
                current  = platformInfo.number;

                UIManager.Instance.UpdateProgress(platformInfo.number);

                if (previous - current > 5)
                {
                    UIManager.Instance.ShowLongJump();
                    fireFx.SetActive(false);
                }
                else if (distance > .5f && distance < .89f)
                {
                    UIManager.Instance.ShowPerfect();
                    fireFx.SetActive(true);
                }
                else if (distance > .89f && distance < 1.6f)
                {
                    UIManager.Instance.ShowGood();
                    fireFx.SetActive(false);
                }
            }

            Leaderboard.Instance.UpdateLeaderboard(current);

            switch (platformInfo.type)
            {
            case LevelPlatformInfo.PlatformType.Broken:
                platformInfo.isDestroyed = true;
                SoundManager.Instance.PlaySfx(SoundManager.Instance.brokenSfx);
                break;

            case LevelPlatformInfo.PlatformType.Bounce:
                SoundManager.Instance.PlaySfx(SoundManager.Instance.bounceSfx);
                break;
            }
            break;

        case "Spring":
            LevelPlatformInfo springInfo = collision.gameObject.transform.parent.GetComponent <LevelPlatformInfo>();
            springInfo.Bounced();
            //AddBounce(springInfo.bouncePower);
            bounce = true;
            power  = springInfo.bouncePower;
            SoundManager.Instance.PlaySfx(SoundManager.Instance.springSfx);
            fireFx.SetActive(false);
            break;

        case "Finish":
            anim.SetBool("Land", true);
            UIManager.Instance.CompleteProgress();
            SoundManager.Instance.PlaySfx(SoundManager.Instance.celebrationSfx);
            SoundManager.Instance.StopBGM();
            UIManager.Instance.CallCompletedLevel();
            fireFx.SetActive(false);
            GameManager.Instance.gameIsComplete = true;
            break;

        case "Ground":
            Debug.Log("Game Over");
            anim.SetBool("Death", true);
            Invoke("Restart", 3f);
            fireFx.SetActive(false);
            break;
        }
    }