示例#1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        PlayerController enteredPlayer = other.gameObject.GetComponent <PlayerController>();

        if (enteredPlayer != null)
        {
            LevelObjectReference.OnTriggerEnter(enteredPlayer.gameObject);
        }
    }
示例#2
0
    // Update is called once per frame
    void OnTriggerEnter2D(Collider2D other)
    {
        PlayerController enteredPlayer = other.gameObject.GetComponent <PlayerController>();

        if (enteredPlayer != null)
        {
            _triggeredPlayers.Add(enteredPlayer);
            LevelObjectReference.OnTriggerEnter();
            UpdateSprites();
        }
    }