void OnTriggerEnter2D(Collider2D other) { PlayerController enteredPlayer = other.gameObject.GetComponent <PlayerController>(); if (enteredPlayer != null) { LevelObjectReference.OnTriggerEnter(enteredPlayer.gameObject); } }
// Update is called once per frame void OnTriggerEnter2D(Collider2D other) { PlayerController enteredPlayer = other.gameObject.GetComponent <PlayerController>(); if (enteredPlayer != null) { _triggeredPlayers.Add(enteredPlayer); LevelObjectReference.OnTriggerEnter(); UpdateSprites(); } }