void Awake() { menuGUICtrl = GetComponent <MenuGUIControl>(); netView = GetComponent <NetworkView>(); lvlLoadCtrl = GameObject.Find("LevelLoadingControl").GetComponent <LevelLoadingControl>(); #if torybashPCMaster MasterServer.ipAddress = "87.73.120.12"; MasterServer.port = 23466; Network.natFacilitatorIP = "87.73.120.12"; Network.natFacilitatorPort = 50005; #endif }
void Awake() { netView = GetComponent <NetworkView>(); gameCtrl = GetComponent <GameControl>(); rCmdCtrl = GetComponent <RobotCommandControl>(); camCtrl = GetComponent <CameraControl>(); guiCtrl = GetComponent <GameGUIControl>(); fogCtrl = GetComponent <DarknessFogControl>(); lvlLoadCtrl = GameObject.Find("LevelLoadingControl").GetComponent <LevelLoadingControl>(); // GameObject[] networkPlayersObjs = GameObject.FindGameObjectsWithTag("NetworkPlayer"); // playerCount = networkPlayersObjs.Length; // Debug.Log("networkPlayersObjs length: " + networkPlayersObjs.Length + ", netPlayers[0]: " + netPlayers[0]); // // for (int i = 0; i < networkPlayersObjs.Length; i++) { //// netPlayers[i] = networkPlayersObjs[i].GetComponent<NetworkPlayerInfo>(); // } }