void Start() { GameObject listManagerGO = GameObject.Find("SceneManager"); listManager = listManagerGO.GetComponent <LevelListManager> (); LevelLoad(); BuildLevel(); }
/// <summary> /// Everytime an operation is run we checked if it changed the state of the game /// </summary> /// <returns><c>true</c>, if game over was checked, <c>false</c> otherwise.</returns> public bool CheckGameOver() { for (int i = 0; i < levelDef.numRows; i++) { for (int j = 0; j < levelDef.numColumns; j++) { Tile t = levelDef.board [i, j]; if (t.lightable && !t.lightOn) { Debug.Log("Try Again"); return(false); } } } Debug.Log("You Win"); GameObject listManagerGO = GameObject.Find("SceneManager"); listManager = listManagerGO.GetComponent <LevelListManager> (); TextAsset lvl = Resources.Load <TextAsset> (listManager.chosenLevelUrl); var level = JSON.Parse(lvl.text); var namalvl = level["name"].Value; if (namalvl == "1") { SceneManager.LoadScene("Quiz1"); } else if (namalvl == "2") { SceneManager.LoadScene("Quiz2"); } else if (namalvl == "3") { SceneManager.LoadScene("Quiz3"); } else if (namalvl == "4") { SceneManager.LoadScene("Quiz4"); } else if (namalvl == "5") { SceneManager.LoadScene("Quiz5"); } return(true); }
// private Alert alert; // Start is called before the first frame update protected override void Start() { #if UNITY_TVOS UnityEngine.tvOS.Remote.reportAbsoluteDpadValues = true; UnityEngine.tvOS.Remote.allowExitToHome = true; #endif base.Start(); this.audioSource = this.GetComponent <AudioSource>(); // this.alert = this.iapAlert.GetComponent<Alert>(); // alert will hide once initialized this.iapAlert.ToggleActive(true, false); this.restorePurchaseAlert?.ToggleActive(true, false); var sound = this.toggleSoundButton.GetComponent <CustomButton>(); sound.Toggle(this.Context.data.IsSoundEnabled); sound.OnValueChangeEvent.AddListener((caller, value) => { if (!GameContext.IsNavigationEnabled) { this.EventSystem.SetSelectedGameObject(null); } this.Context.data.IsSoundEnabled = value; }); this.iapManager.WithGrant(IAPManager.IAPRemoveAds, () => { this.UpdateMenuButton(); }); var version = this.versionText.GetComponent <Text>(); var versionBuilder = new StringBuilder(""); // versionBuilder.AppendLine($"© Graphite Software, 2019"); versionBuilder.Append($"v{Application.version}"); version.text = versionBuilder.ToString(); this.levelManager = this.levelPanel.GetComponent <LevelListManager>(); this.levelManager.OnLevelSelectedEvent.AddListener((data, levelData) => { Debug.Log($"Level selection: {levelData.relativePath}"); this.Context.data.SetActiveData(this.Context, data, levelData.relativePath); SceneManager.LoadScene(GameplayManager.Scene); }); this.menuManager = this.mainMenuPanel.GetComponent <MainMenuManager>(); this.menuManager.OnPageSelectedEvent.AddListener((caller, page) => { this.PlaySfx(); switch (page) { case MainMenuManager.MenuPageType.Create: SceneManager.LoadScene(EditorManager.Scene); break; case MainMenuManager.MenuPageType.LevelList: this.NavigateLevelList(); break; } }); this.iapLevelsButton.onClick.AddListener(() => this.iapAlert?.PromptIap(IAPLevelPak.LevelPak1)); this.iapManager.OnGrantEvent.AddListener((grant, fromLocal) => { if (!fromLocal && grant.Equals(IAPLevelPak.LevelPak1)) { this.iapLevelsButton.gameObject.SetActive(false); } }); this.iapAlert.OnVisibilityEvent.AddListener((isVisible) => { if (!isVisible && GameContext.IsNavigationEnabled && this.mainMenuPanel.activeInHierarchy) { this.SelectDefault(); } }); this.restorePurchaseAlert.OnVisibilityEvent.AddListener((isVisible) => { if (!isVisible && GameContext.IsNavigationEnabled && this.mainMenuPanel.activeInHierarchy) { this.SelectDefault(); } }); this.restorePurchaseButton.onClick.AddListener(this.AlertRestore); this.iapManager.OnRestoredEvent.AddListener(this.UpdateRestore); this.NavigateTitle(); }