public void Start() { currentPart = 0; GameEventSystem.OnGameEventRaised += HandleGameEvents; playerGO = GameObject.FindGameObjectWithTag("Player"); if (playerGO == null) { Debug.LogError("Player GO is null in Level Controller"); } else { playerGO.SetActive(false); } levelUpdate = GetComponent <LevelUpdate>(); if (levelUpdate == null) { Debug.LogError("Level update is null. Is it attached in the same GO as Level Controller?"); } if (levelDataSO == null) { Debug.LogError("Level Data SO is null"); } else { localLevelData = LevelHelper.GetLocalLevelData(levelDataSO.levelData.id); } Invoke("StartLevel", 1f); }
public bool CanMove(int fromX, int fromY, Orientation toOrientation) { int toX = fromX; int toY = fromY; LevelHelper.GetNextCellCoords(ref toX, ref toY, toOrientation); Debug.Log("CanMove fromX=" + fromX + "/ fromY=" + fromY + " / toX=" + toX + " / toY=" + toY); Object obj = GetObjectAtPos(toX, toY); if (obj != null) { return(obj.isTraversable()); } else { // check for out of map if (toX < m_Tile.origin.x || toX >= (m_Tile.origin.x + m_Tile.size.x) || toY < m_Tile.origin.y || toY >= (m_Tile.origin.y + m_Tile.size.y)) { return(false); } // check for out of map } return(true); }
public AlienStateCatched(Alien alien, Settings settings, AlienCatchedSignal catchedSignal, LevelHelper levelHelper) { _alien = alien; _settings = settings; _catched = catchedSignal; _levelHelper = levelHelper; }
public void Construct( LevelHelper level ) { _level = level; _childList = new List <Transform>(); _childOriginalPositionList = new List <Vector3>(); //register child foreach (Transform child in transform) { _childList.Add(child); } if (AutoCloneChild) { Transform original = _childList.FirstOrDefault(); Transform dupplicate = Instantiate(original); dupplicate.SetParent(original.parent, false); dupplicate.MoveToRight(original, GetSpace()); _childList.Add(dupplicate); } _childList = _childList.OrderBy(child => child.position.x).ToList(); _childOriginalPositionList = _childList.Select(child => child.transform.position).ToList(); }
/// <summary> /// Update is called every frame, if the MonoBehaviour is enabled. /// </summary> void Update() { if (Input.GetKey(KeyCode.Mouse1)) { float horizontal = Input.GetAxis("Mouse X") * Time.deltaTime * 50 * -1; float vertical = Input.GetAxis("Mouse Y") * Time.deltaTime * 50 * -1; transform.Translate(new Vector3(horizontal, vertical)); } CameraHelper cameraHelper = new CameraHelper(Camera.main); LevelHelper levelHelper = new LevelHelper(bottomLeftCorner, topRightCorner); if (cameraHelper.left < levelHelper.left) { cameraHelper.center.x = levelHelper.left + cameraHelper.width / 2; } else if (cameraHelper.right > levelHelper.right) { cameraHelper.center.x = levelHelper.right - cameraHelper.width / 2; } if (cameraHelper.top > levelHelper.top) { cameraHelper.center.y = levelHelper.top - cameraHelper.height / 2; } else if (cameraHelper.bottom < levelHelper.bottom) { cameraHelper.center.y = levelHelper.bottom + cameraHelper.height / 2; } transform.position = new Vector3(cameraHelper.center.x, cameraHelper.center.y, transform.position.z); }
/// <summary> /// init value for play next level /// </summary> private void playNextLevel() { levelInfo = LevelHelper.getNextLevel(); InitNode(); setNodeStartLevel(); refreshNodeState(); }
private void OnLevelEnd(bool has_won) { GameEventSystem.RaiseGameEvent(GAME_EVENT.GAME_PAUSED); int money_earned = 0; if (has_won) { Debug.Log("WON !"); if (localLevelData != null) { money_earned = ScoreManager.GetTotalMoney(localLevelData.completed); LevelHelper.UpdateLevel(localLevelData.id, true, money_earned); LevelHelper.SaveLevelData(); InventoryHelper.UpdateMoney(money_earned); InventoryHelper.SavePlayerData(); PlayerPrefs.SetInt("last_level_id", localLevelData.id); } else { Debug.LogError("Cannot update level, levelData is null"); } } else { playerGO.GetComponent <PlayerController>().OnPlayerDead(); Debug.Log("LOST"); } if (LevelUIManager.instance != null) { StartCoroutine(LevelUIManager.instance.ShowGameOverScreen(has_won, money_earned)); } }
public void Construct(LevelHelper level, Settings settings) { _level = level; _settings = settings; _rigidBody = GetComponent <Rigidbody2D>(); _sprite = GetComponentInChildren <SpriteRenderer>(); }
void Init() { GameStateMgr.LoadState(); DataMgr.LoadAllData(); SoundManager.Init(); DialogStateManager.Init(); PopupStateManager.Init(); PersistMgr.Init(); UnityEngine.Random.InitState((int)System.DateTime.UtcNow.Ticks); if (!launchSingle) { //检查更新,进入主界面 DialogStateManager.ChangeState(DialogStateManager.ConnectDialogState); GameStart(); } else { //如果当前场景就是关卡场景,那么直接调用,否则需要先加载对应的关卡场景 if (Loader.Instance == null) { LevelData lev = Ins.DataMgr.GetLevelData(level); U3D.LoadScene(lev.Scene, () => { LevelHelper.OnLoadFinishedSingle(level); }); } else { LevelHelper.OnLoadFinishedSingle(level); } } }
public AsteroidManager( Settings settings, Asteroid.Factory asteroidFactory, LevelHelper level) { _settings = settings; _timeIntervalBetweenSpawns = _settings.maxSpawnTime / (_settings.maxSpawns - _settings.startingSpawns); _timeToNextSpawn = _timeIntervalBetweenSpawns; _asteroidFactory = asteroidFactory; _level = level; }
protected override void Execute() { bool currentSceneIsALevel = LevelHelper.CheckIfLevelExistsWithScene(scene); if (!currentSceneIsALevel) { Abort(); } }
public void ApplyLevelProgressState() { if (!LevelHelper.CheckIfLevelExistsWithNumber(levelNumber)) { levelProgressState = LevelProgressState.Unset; } spriteRenderer.color = LevelStatusAppearances.LevelStatusColors[(int)levelProgressState]; }
protected override void Execute() { int levelNumber = LevelHelper.GetNumberOfLevelWithScene(sceneStatus.currentScene); if (!gameStateModel.Get().CompletedLevels.Contains(levelNumber)) { gameStateModel.Get().CompletedLevels.Add(levelNumber); } }
// Start is called before the first frame update void Start() { levelLoader = LevelLoader.instance; levelHelper = LevelHelper.createLevelHelper(gameObject); midGroundTransformer = GetComponent <Transform>(); time = levelHelper.time; loadMidGroundChunks(); }
/// <summary> /// 获取根据记录【指定ID】 /// </summary> /// <param name="context"></param> public void get_follow_up(HttpContext context, string guid) { HttpRequest Request = context.Request; try { long id = RequestHelper.long_transfer(Request, "id"); long follow_cust_id = RequestHelper.long_transfer(Request, "follow_cust_id"); long follow_link_id = RequestHelper.long_transfer(Request, "follow_link_id"); string follow_type = RequestHelper.string_transfer(Request, "follow_type"); //跟进列表 List <follow_up> follow_selfs = dic_Self[guid]; //指定的一个客户 follow_up follow_up = (from t in follow_selfs where t.id == id select t).FirstOrDefault(); Dictionary <string, object> dic_follow_up = ConverList <follow_up> .T_ToDic(follow_up); //联系人列表,当前用户 List <cust_linkman> cust_linkman_selfs = cust_linkman_handle.dic_Self[guid]; //联系人名称和客户名称 cust_linkman cust_linkman = (from t in cust_linkman_selfs where t.id == follow_up.follow_link_id select t).FirstOrDefault(); if (cust_linkman != null) { dic_follow_up["follow_link_name"] = cust_linkman.link_name; dic_follow_up["follow_cust_name"] = cust_linkman.link_cust_name; } //跟进类型 dic_follow_up["follow_type_name"] = LevelHelper.Getfollow_level(follow_up.follow_type.ToString()); if (Constant.list_picture_All != null) { //获取指定的图片【类型 和ID】 List <picture> listp = (from t in Constant.list_picture_All where t.pic_en_table == "follow_up" && t.pic_table_id == id select t).ToList(); string pic = ""; foreach (picture p in listp) { pic += p.pic_url + ','; } dic_follow_up["pic"] = pic.Trim(','); } jsonModel = Constant.get_jsonmodel(0, "success", dic_follow_up); } catch (Exception ex) { jsonModel = Constant.ErrorGetData(ex); } finally { string jsonString = Constant.jss.Serialize(jsonModel); context.Response.Write("{\"result\":" + jsonString + "}"); } }
/// <summary> /// Callback to draw gizmos that are pickable and always drawn. /// </summary> void OnDrawGizmos() { CameraHelper cameraHelper = new CameraHelper(Camera.main); cameraHelper.DrawHelperInfos(Color.green); LevelHelper levelHelper = new LevelHelper(bottomLeftCorner, topRightCorner); levelHelper.DrawHelperInfos(Color.red); }
public void Clicked() { if (levelProgressState >= LevelProgressState.Unlocked) { Scenes levelScene = LevelHelper.GetSceneOfLevelWithNumber(levelNumber); if (OnGoToScene != null) { OnGoToScene(levelScene); } } }
public EnemyManager( Settings settings, EnemyFactory enemyFactory, LevelHelper level, [Inject(Id = "Spawner")] Transform spawnPoint ) { _settings = settings; _enemyFactory = enemyFactory; _level = level; _spawnPoint = spawnPoint; }
float c_AngleInitialDisplace = 90; // because initial pos for line is upward, rather than aligned with X axis void Rotate(Orientation ori) { m_Orientation = ori; int dx = 0; int dy = 0; LevelHelper.OrientationToDirection(out dx, out dy, m_Orientation); float angle = Mathf.Atan2(dy, dx) * Mathf.Rad2Deg - c_AngleInitialDisplace; transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward); }
public bool LinkLevelObject(LevelHelper link) { LevelObject = link; if (LevelObject == link) { return(true); } else { return(false); } }
private void adjustVisibleLevelSize(ref LevelHelper levelHelper, CameraHelper cameraHelper) { if (levelHelper.width < cameraHelper.width) { levelHelper.right += cameraHelper.width - levelHelper.width; } if (levelHelper.height < cameraHelper.height) { levelHelper.top += cameraHelper.height - levelHelper.height; } topRightCorner.transform.position = new Vector3(levelHelper.right + 1, levelHelper.top + 1, topRightCorner.transform.position.z); GridManager.correctPositionToGrid(topRightCorner.transform); levelHelper = new LevelHelper(bottomLeftCorner, topRightCorner); }
// Use this for initialization void Start() { _instance = this; startPoint = GameObject.Find("StartPoint").transform; spawnPoint = GameObject.Find("SpawnPoint").transform; mainCamera = Camera.main; // 初始化 LevelMesh.gameObject.SetActive(false); LevelHelper level = gameObject.GetComponent <LevelHelper>(); levelName = level.m_stringParams1.ToList <string>(); rotateSpeed = level.m_floatParams1.ToList <float>(); pinNum = level.m_intParams1.ToList <int>(); SpawnPin(); }
public MainWindow() { InitializeComponent(); levelInfo = LevelHelper.getLevelInfo(0); random = new Random(); dispatcherTimer = new DispatcherTimer(); dispatcherTimer.Tick += new EventHandler(dispatcherTimer_Tick); dispatcherTimer.Interval = new TimeSpan(0, 0, 1); isGameContinue = true; failNotiyer = new FAIL(LevelHelper.gameLevel); dispatcherTimer.Start(); // start init game info InitNode(); setNodeStartLevel(); refreshNodeState(); // end of start game info object item = MainGrid.FindName("lableInfo"); if (item is Label) { labelInfo = (Label)item; } #if false object item = MainGrid.FindName("lable00"); if (item is Label) { MessageBox.Show("find success!!"); Label lbl = (Label)item; lbl.Background = new ImageBrush(new BitmapImage(new Uri(MASTER_PATH + pic15))); lbl.Background = null; lbl.Opacity = 0.3; } ImageBrush imgBrush = new ImageBrush(); imgBrush.ImageSource = new BitmapImage(new Uri(@"Dock.jpg", UriKind.Relative)); #endif string testDir = Directory.GetCurrentDirectory(); //string[] test2 = Directory.GetDirectories("C:\\Users\\Toan\\source\\repos\\Duong\\Duong\\image\\"); }
protected override void Initialize() { Graphics = GraphicsDevice; ScreenWidth = GraphicsDevice.PresentationParameters.Bounds.Width; ScreenHeight = GraphicsDevice.PresentationParameters.Bounds.Height; _paddle = new Paddle(); _ball = new Ball(); _brickList = LevelHelper.GenerateLevel(5, 10); ScoreSystem.Score = 0; ScoreSystem.Position = new Vector2(10, BrickBreaker.ScreenHeight - 30); base.Initialize(); }
/// <summary> /// Initializes necessary components. /// </summary> static void InitializeGame() { Console.CursorVisible = false; // Ensure the cursor is invisible Console.Clear(); // Ensure there is nothing int level; do { Console.WriteLine("Level? (1 - 3)"); string input = Console.ReadLine(); int.TryParse(input, out level); }while (level == 0); Console.Clear(); switch (level) { case 1: Walls = LevelHelper.LoadWalls(WallFormation.FourCrosses); break; case 2: Walls = LevelHelper.LoadWalls(WallFormation.Rectangle); break; case 3: Walls = LevelHelper.LoadWalls(WallFormation.FourCrosses | WallFormation.Rectangle); break; } ActiveSnake = new Snake(new Point(10, 10), 4); // Initialize ActiveCandy = new Candy(); // Clear existing characters from the buffer while (Console.KeyAvailable) { Console.ReadKey(true); } // Initialize timer, subscribe and start SnakeTimer = new Timer(100.0); SnakeTimer.Elapsed += timer_Elapsed; SnakeTimer.AutoReset = false; SnakeTimer.Start(); }
// activate/inactivate objects pre nav mash generation static public void ActivateObjectsPreNavMeshGeneration(out List <GameObject> allObjectsActivated, out List <GameObject> allCreated, out List <GameObject> allObjectsInactivated, out List <GameObject> zonesDeactivatedDuringNavMeshGeneration) { allObjectsActivated = FindAllObjectsToRenderDuringNavMeshGeneration(); // all permeable objects must be turned on before the scan foreach (GameObject it in allObjectsActivated) { it.SetActive(true); // turn them all on } allCreated = CreateGameObjectsForNavMeshGeneration(); zonesDeactivatedDuringNavMeshGeneration = new List <GameObject>(); LevelHelper levelHelper = UnityEngine.GameObject.FindObjectOfType(typeof(LevelHelper)) as LevelHelper; if (null != levelHelper) { Transform zonesRoot = levelHelper.transform.Find(ZoneHelper.ZonesRootName); foreach (Transform singleZone in zonesRoot) { if (singleZone.gameObject.activeSelf && levelHelper.IsZoneExcludedFromNavMesh(singleZone.gameObject)) { zonesDeactivatedDuringNavMeshGeneration.Add(singleZone.gameObject); singleZone.gameObject.SetActive(false); } } } #if UNITY_EDITOR if (zonesDeactivatedDuringNavMeshGeneration.Count > 0) { string deactivatedZones = ""; foreach (GameObject singleZone in zonesDeactivatedDuringNavMeshGeneration) { deactivatedZones += "\n-" + singleZone.gameObject.name; } UnityEditor.EditorUtility.DisplayDialog("Zones Deactivated During Nav Mesh Generation", "The following zones will not have nav mesh generated on them: \n" + deactivatedZones, "Ok"); } #endif allObjectsInactivated = FindAllObjectsToNOTRenderDuringNavMeshGeneration(); foreach (GameObject it in allObjectsInactivated) { it.SetActive(false); } }
void CreateNewCandyPoint() { Point suggestion; do { suggestion = LevelHelper.GetRandomPoint(); }while (Program.ActiveSnake.Coordinates.Contains(suggestion) || Program.Walls.Any(x => x.Coordinates.Contains(suggestion))); if (Coordinates.Count == 1) { Coordinates[0] = suggestion; } else { Coordinates.Add(suggestion); } DrawHelper.Draw(Coordinates[0], RenderingChar); }
/// <summary> /// Initializes a new instance of the <see cref="EventHandler"/> class. /// </summary> /// <param name="client"> /// The client. /// </param> /// <param name="homeService"> /// The home Service. /// </param> /// <param name="config"> /// The config. /// </param> /// <param name="service"> /// The service. /// </param> /// <param name="levels"> /// The levels. /// </param> /// <param name="channelHelper"> /// The channel Helper. /// </param> /// <param name="commandService"> /// The command service. /// </param> /// <param name="prefixService"> /// The prefix Service. /// </param> public EventHandler(DiscordShardedClient client, TranslateLimitsNew limits, WaitService waits, DBLApiService dblService, TranslateMethodsNew translationMethods, TranslationService translationService, HomeService homeService, ConfigModel config, IServiceProvider service, LevelHelper levels, ChannelHelper channelHelper, CommandService commandService, PrefixService prefixService) { Client = client; Config = config; Provider = service; CommandService = commandService; prefixOverride = DatabaseHandler.Settings.UsePrefixOverride; PrefixService = prefixService; _ChannelHelper = channelHelper; _LevelHelper = levels; _HomeService = homeService; _Translate = translationService; Limits = limits; Waits = waits; TranslationMethods = translationMethods; DBLApi = dblService; CancellationToken = new CancellationTokenSource(); }
// Start is called before the first frame update void Start() { rigidBody = GetComponent <Rigidbody2D>(); playerAnimation = GetComponent <Animator>(); levelHelper = LevelHelper.createLevelHelper(gameObject); beatsPerMinute = levelHelper.songLoader.songData.track.tempo; secondsPerBeat = 60f / beatsPerMinute; secondsPerHalfBeat = secondsPerBeat / 2f; inputQueue = new Queue <bool>(inputQueueSize); // Given fixed jump height, calculate gravity scale needed to fall from height in half a beat newAcceleration = (2f * -jumpHeight) / Mathf.Pow(secondsPerHalfBeat, 2f); rigidBody.gravityScale = newAcceleration / Physics2D.gravity.y; // Using the new gravity scale, determine initial velocity needed to reach the fixed jump height in time jumpSpeedPrivate = (2 * jumpHeight) / secondsPerHalfBeat; }
// Start is called before the first frame update void Start() { levelHelper = LevelHelper.createLevelHelper(gameObject); GameObject heartPoint = Instantiate( heartPointObject, new Vector3( 0, 0, 0 ), Quaternion.identity ); float heartPointWidth = heartPoint.GetComponent <Collider2D>().bounds.size.x; float heartPointHeight = heartPoint.GetComponent <Collider2D>().bounds.size.y; heartPoint.transform.position = new Vector2( -levelHelper.halfWidth + heartPointWidth, levelHelper.halfHeight - heartPointHeight ); heartPointsStack = new Stack <GameObject>(); heartPointsStack.Push(heartPoint); int addedHearts = 1; while (addedHearts < maxHealth) { GameObject newHeartPoint = Instantiate( heartPointObject, new Vector3( -levelHelper.halfWidth + heartPointWidth + addedHearts, levelHelper.halfHeight - heartPointHeight, 0 ), Quaternion.identity ); heartPointsStack.Push(newHeartPoint); addedHearts++; } }