private void GameOver(bool win) { Debug.Log("Game Over"); isGameRunning = false; if (win) { _hudController.Win(); PlayerPrefs.SetInt("SUCCEED_LEVEL1", 1); } else { _hudController.Lose(); } }
private void GameOver(bool win) { if (win) { isGameRunning = false; _powerCell.GetComponent <BoxCollider>().isTrigger = true; Debug.Log("win"); } else { isGameRunning = false; _hudController.Lose(); Debug.Log("false"); } }