private void GenerateNewTask() { if (levelGenerator == null) { levelGenerator = LevelGenerator.GetGenerator(gameType, levelType, levelIndex); Debug.Log(levelGenerator); } LevelGenerator.Task task = GenerateNewTaskImpl(); tasksSet.Add(task.getTask()); resultsSet.Add(task.getExpectedResult()); expectedResult = task.getExpectedResult(); taskText.text = task.getTask() + " ="; //inputPanelImage.color = NORMAL; wrongPanel.SetActive(false); rightPanel.SetActive(false); SetEnterValue(""); }
private void GenerateNewTask() { if (levelGenerator == null) { levelGenerator = LevelGenerator.GetGenerator(gameType, levelType, levelIndex); Debug.Log(levelGenerator); } LevelGenerator.Task task = GenerateNewTaskImpl(); tasksSet.Add(task.getTask()); resultsSet.Add(task.getExpectedResult()); expectedResult = task.getExpectedResult(); taskText.text = task.getTask() + " ="; inputBG.sprite = ANSWER_REGULAR_BG; bonusText.gameObject.SetActive(false); inputText.color = WHITE; SetEnterValue(""); }