/// <summary> /// Constructs an <see cref="Actor"/>. /// </summary> /// <param name="mesh"></param> public Actor(LevelEditor.Engine.Mesh.Mesh mesh) { mMesh = mesh; mModelMatrix = Matrix.Identity; // Actor should be rendered mRender = true; }
public ActorBatch(LevelEditor.Engine.Mesh.Mesh mesh) { mMesh = mesh; mActors = new List <Actor>(); }