public void OnTriggerEnter(Collider other) { if (state == WhirlpoolState.disabled) { return; } if (requireAlphabet && (!level.retrieveBoolValue("HasAlphabet"))) { return; } if (other.tag == "Player") { other.gameObject.GetComponent <PlayerScript> ().land(); other.gameObject.GetComponent <PlayerScript> ().spin(this); this.isWaitingForActionToComplete = true; state = WhirlpoolState.finishing; if (!heavenVariableName.Equals("")) { // reset reentry related global variables level.storeIntValue(heavenVariableName, level.retrieveIntValue(heavenVariableName) + 1); level.storeBoolValue("Droplets", false); level.storeIntValue("Droplets", 0); for (int i = 0; i <= 6; ++i) { level.storeBoolValue("PickedUpDroplet" + i, false); } level.storeBoolValue("HeaveSpeak", false); level.storeBoolValue("SignGameReentry", false); } } }
public new void _wm_hide() { if (selected == -1) { return; } duendeCoco [selected - 1]._wm_hide(); level.storeIntValue(retrieveVariable, 0); }
public void _wm_setActiveByIndex(int channel, bool en) { if (reentrant) { if (en) { level.storeIntValue(channels [channel].theObject.name + "isActive", 1); } else { level.storeIntValue(channels [channel].theObject.name + "isActive", -1); } } channels [channel].theObject.SetActive(en); }
public void _wm_switchChannel(int ch) { for (int i = 0; i < channel.Length; ++i) { if (i == ch) { channel [i].SetActive(true); } else { channel [i].SetActive(false); } } if (reentrant) { if (level == null) { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); } if (level != null) { level.storeIntValue("TVChannel" + screenId, ch); } } }
public void setEnableLevel1(bool en) { canvas2.enabled = en; shadow.enabled = en; if (en) { int s = levelRef.retrieveIntValue("DefeatedShadows"); shadowText.text = "x " + s; } shadowText.enabled = en; flame.enabled = en; flameText.enabled = en; well.enabled = en; wellText.enabled = en; back1.enabled = en; redManaText.enabled = en; if (en) { if (levelRef.retrieveIntValue("RedMana") <= 0) { levelRef.storeIntValue("RedMana", 0); } redManaText.text = "x " + levelRef.retrieveIntValue("RedMana"); } blueManaText.enabled = en; if (en) { if (levelRef.retrieveIntValue("BlueMana") <= 0) { levelRef.storeIntValue("BlueMana", 0); } blueManaText.text = "x " + levelRef.retrieveIntValue("BlueMana"); } }
public void _wm_selectAnswers() { string key = character + "SuperAnswer"; string lKey = character + "SuperAnswerLevel"; int lastAnswer = level.retrieveIntValue(key); int answerLevel = level.retrieveIntValue(lKey); List <bool> answerEnabled = new List <bool> (); dialogue.resetAnswers(); answerEnabled.Add(true); // we add an extra true so that indexes fall in [1 .. totalAnswers] for (int i = 0; i < totalAnswers; ++i) { answerEnabled.Add(true); } // disable all previously chosen answers disabledAnswers = 0; int answerChosen = level.retrieveIntValue(key + disabledAnswers); while (answerChosen != 0) { dialogue.disableAnswer(answerChosen); answerEnabled [answerChosen] = false; ++disabledAnswers; answerChosen = level.retrieveIntValue(key + disabledAnswers); } // disable the answer we have just chosed if (lastAnswer != 0) { dialogue.disableAnswer(lastAnswer); answerEnabled [lastAnswer] = false; level.storeIntValue(key + disabledAnswers, lastAnswer); ++disabledAnswers; } if ((totalAnswers - 1) == disabledAnswers) { level.storeBoolValue(key + "Depleted", true); } int k = totalAnswers; // keep disabling answers until at most two remain while ((totalAnswers - disabledAnswers) > 2) { if (answerEnabled [k]) { dialogue.disableAnswer(k); answerEnabled [k] = false; ++disabledAnswers; } --k; } }
// Use this for initialization void Start() { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); currentAmount = level.retrieveIntValue("TVFerfuflosTimes" + id); if (currentAmount == amount) { tvChannelSwitch._wm_switchChannel(1); level.storeIntValue("TVFerfuflosClearFirstTime", 1); } _wm_storeTVid(); alert = GameObject.Find("AlertImage").GetComponent <alertImageController> (); }
public void meditate() { state2 = PlayerState.meditating; setOrientation(0); elapsedTime = 0.0f; levelRef.storeBoolValue("Meditating", true); levelRef.storeIntValue("Orientation", 0); blockedElapsedTime = 0.0f; blocked = true; meditationFrame = 0; playerRendRef.sprite = Meditating [0]; otherPlayerRendRef.sprite = Meditating [0]; }
public void crossGate(int n) { if (n == advanceSlice) { int sliceToMove = (advanceSlice + nOfSlices - 2) % nOfSlices; // equivalent to (advanceSlice - 1) % nOfSlices moveSlice(sliceToMove, true); advanceSlice = (advanceSlice + 1) % nOfSlices; retreatSlice = (retreatSlice + 1) % nOfSlices; ++actualSlice; level.storeIntValue(SliceControllerName + "slice", actualSlice); } else if (n == retreatSlice && actualSlice > 0) { int sliceToMove = (retreatSlice + nOfSlices - 1) % nOfSlices; moveSlice(sliceToMove, false); advanceSlice = (advanceSlice + nOfSlices - 1) % nOfSlices; retreatSlice = (retreatSlice + nOfSlices - 1) % nOfSlices; --actualSlice; level.storeIntValue(SliceControllerName + "slice", actualSlice); } }
void OnTriggerEnter(Collider other) { if (RecoilRemain > 0.0f) { return; } if (!enabled) { return; } if (other.tag == "Player") { int FootstepLevel = lvl.retrieveIntValue("FootstepTriggerLevel"); ++FootstepLevel; lvl.storeIntValue("FootstepTriggerLevel", FootstepLevel); Debug.Log("FSTLevel: " + FootstepLevel); if (!groundType.Equals("")) { Debug.Log("Setting sound: " + groundType); footsoundMgr.setGroundType(groundType); } } }
void OnTriggerEnter(Collider other) { if (other.tag != "Player") { return; } level.storeIntValue("MagoElegido", numMago); this.isWaitingForActionToComplete = true; if (vignette != null) { vignette._wa_close(this); } state = 1; }
void OnTriggerEnter(Collider other) { if (other.tag != "Player") { return; } this.isWaitingForActionToComplete = true; level.vignette._wa_close(this); state = 1; if (forceSpawnCoordinates.sqrMagnitude > 0) { level.storeFloatValue("Coords" + destination + "X", forceSpawnCoordinates.x); level.storeFloatValue("Coords" + destination + "Y", forceSpawnCoordinates.y); level.storeFloatValue("Coords" + destination + "Z", forceSpawnCoordinates.z); } int or = other.GetComponent <PlayerScript> ().orientation(); level.storeIntValue("Orientation", or); }
public void _wm_step() { energyRods [solvedRods]._wm_unmove(); ++solvedRods; if (reentrant) { level.storeIntValue(this.name + "SolvedRods", solvedRods); } lightIntensity -= 8; if (solvedRods == energyRods.Length) { foreach (SoftMover sm in energyRings) { sm.gameObject.SetActive(false); sm.reset(); lightIntensity = 0; } } updateLightIntensity(); }
void OnTriggerEnter(Collider other) { if (other.tag == "Player") { if (dataType == DataType.Bool) { levelController.storeBoolValue(variableName, boolValue); } if (dataType == DataType.String) { levelController.storeStringValue(variableName, stringValue); } if (dataType == DataType.Int) { levelController.storeIntValue(variableName, intValue); } if (dataType == DataType.Float) { levelController.storeFloatValue(variableName, floatValue); } } }
public void _wm_spawnNoAnswerQuestion(int dropNum) { level.storeBoolValue("PickedUpDroplet" + dropNum, true); ++usedQuestions; int drplt = level.retrieveIntValue("Droplets"); level.storeIntValue("Droplets", drplt + 1); dropletAlive[dropNum - 1] = false; Vector3 playerPos = level.player.transform.position; playerPos.y += 2.5f; GameObject newNAQGO = (GameObject)Instantiate(noAnswerQuestionPrefab, playerPos + new Vector3(-1, 0.3f, -1.3f), Quaternion.Euler(50.0f, 0, 0)); NoAnswerQuestion newNAQ = newNAQGO.GetComponent <NoAnswerQuestion> (); string nextStr = currentStringBank.getStringId(drplt); nextStr = level.rosetta.retrieveString(nextStr); newNAQ.initialize(); newNAQ.transform.localScale = 0.2f * Vector2.one; newNAQ.setText(StringUtils.chopLines(nextStr, 25)); newNAQ.setAutoTransitionOut(3.0f + nextStr.Length * 0.05f); newNAQ.transitionIn(); if (usedQuestions == actualNumberOfDroplets) { level.storeBoolValue(whirlpoolName, true); //if (level.retrieveBoolValue ("HasAlphabet")) { wpool.enable(); //} } if (usedQuestions <= floater.Length) { floater [usedQuestions - 1].Break(); } }
public void _wm_storeTVid() { level.storeStringValue("TVFerfuflosId", id); level.storeIntValue("TVFerfuflosAmount", amount); }
public override void effect() { Programs[state].startProgram(0); state = (state + 1) % Programs.Length; level.storeIntValue("Seq" + this.name + "State", state); }
/* methods */ // Use this for initialization void Start() { if (level == null) { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); } bool alphabetInitialized = level.retrieveBoolValue("AlphabetInitialized"); if (!alphabetInitialized) { letterNum = nLetters / 2; step = (substeps / 2) - 1; int gs = letterNum * substeps + step; level.storeIntValue("AlphabetGlobalStep", gs); level.storeBoolValue("AlphabetInitialized", true); } else { globalStep = level.retrieveIntValue("AlphabetGlobalStep"); letterNum = globalStep / substeps; step = globalStep % substeps; } targetGlobalOpacity = globalOpacity = 0.0f; idleElapsedTime = 0.0f; state = LetterState.idle; state2 = 0; slot1elapsedTime = 0.0f; if (letterToDisplay >= letter.Length) { letterToDisplay = 0; } letter1.color = new Color(1, 1, 1, 1); letter2.color = new Color(1, 1, 1, 0); letter1color = 1.0f; letter2opacity = 0.0f; letter1.texture = letter [letterToDisplay]; step = (substeps / 2) - 1; lettersToDec = 0; targetLetterNum = letterNum; globalStep = letterNum * substeps + (substeps / 2) - 1; globalTargetStep = globalStep; maxGlobalStep = nLetters * substeps - 1; letter1.texture = letter [letterNum]; letter2.texture = litLetter [letterNum]; // consume reward int reward = level.retrieveIntValue("AlphabetReward"); if (reward > 0) { addStep(reward); } else { subStep(-reward); } level.storeIntValue("AlphabetReward", 0); if (reward != 0) { level.storeIntValue("AlphabetGlobalStep", globalTargetStep); } }