void Start() { levelController = FindObjectOfType <LevelController2> (); rb = GetComponent <Rigidbody> (); render = GetComponent <Renderer> (); hasPowerup = false; }
void Awake() { txtInfo = this.GetComponent <UnityEngine.UI.Text> (); UpdateTankHero(); var controller = GameObject.FindGameObjectWithTag(Tags.levelController); this.levelController = controller.GetComponent <LevelController2>(); }
void Awake() { if (goods == null) { goods = new List <Transform>(); } healthScript = this.GetComponentInChildren <Health>(); var levelControllerGameObject = GameObject.FindGameObjectWithTag(Tags.levelController); this.levelController = levelControllerGameObject.GetComponent <LevelController2>(); }
void Start() { levelController = FindObjectOfType <LevelController2> (); }
private float currTimer; // Current time till next spawn // Use this for initialization void Start() { levelController = FindObjectOfType <LevelController2> (); currTimer = spawnTimer; }
void Start() { levelController = FindObjectOfType <LevelController2> (); audio = GetComponent <AudioSource> (); Destroy(this.gameObject, destroyTimer); }