示例#1
0
 void Start()
 {
     levelController = FindObjectOfType <LevelController2> ();
     rb         = GetComponent <Rigidbody> ();
     render     = GetComponent <Renderer> ();
     hasPowerup = false;
 }
示例#2
0
    void Awake()
    {
        txtInfo = this.GetComponent <UnityEngine.UI.Text> ();
        UpdateTankHero();
        var controller = GameObject.FindGameObjectWithTag(Tags.levelController);

        this.levelController = controller.GetComponent <LevelController2>();
    }
示例#3
0
    void Awake()
    {
        if (goods == null)
        {
            goods = new List <Transform>();
        }
        healthScript = this.GetComponentInChildren <Health>();
        var levelControllerGameObject = GameObject.FindGameObjectWithTag(Tags.levelController);

        this.levelController = levelControllerGameObject.GetComponent <LevelController2>();
    }
示例#4
0
 void Start()
 {
     levelController = FindObjectOfType <LevelController2> ();
 }
 private float currTimer;                                                                                            // Current time till next spawn
 // Use this for initialization
 void Start()
 {
     levelController = FindObjectOfType <LevelController2> ();
     currTimer       = spawnTimer;
 }
示例#6
0
 void Start()
 {
     levelController = FindObjectOfType <LevelController2> ();
     audio           = GetComponent <AudioSource> ();
     Destroy(this.gameObject, destroyTimer);
 }