protected void OnTriggerEnter(Collider collider) { if (LayerMaskUtil.ContainsLayer(mPlayerMask, collider.gameObject.layer)) { // TODO: Code the win pose here LevelChangeManager.ChangeLevel(); } }
protected void HandleSelectCharacterInput() { if (mBombers != null) { if (Input.GetKeyDown(KeyCode.I)) { LevelChangeManager.mSelectedBombers[0] = mBombers[mCharacterIndex]; LevelChangeManager.ChangeLevel(); } } }
protected void OnClickBackToInit() { LevelChangeManager.ChangeLevel(); }
protected void OnClickStartButton() { // GameFlag.drawTriggerBoxes = mShowCollisionBoxesToggle.isOn; LevelChangeManager.ChangeLevel(); }