public static void ShowStats(Character character) { GTA.UI.TextElement elmnt = new GTA.UI.TextElement("~w~Level: ~g~" + LevelCalculator.GetPlayerLevel(character.Xp) + " ~b~\\|/ ~w~XP to next level: ~g~" + LevelCalculator.GetXpToNextLevel(character.Xp), new PointF(GTA.UI.Screen.Width - 250, GTA.UI.Screen.Height - 20), 0.4f, Color.White, GTA.UI.Font.ChaletLondon); elmnt.Draw(); }
public static int GenerateDrugAmount(Drug drug) { return(GetRandomNumber(0, (drug.BaseAmount * LevelCalculator.GetPlayerLevel(DatabaseHandler.character.Xp)))); }