public GameState(IStateChanger stateChanger, GraphicsDevice graphicsDevice, ContentManager content) : base(stateChanger, graphicsDevice, content) { scale = 1.6f; movement = new Movement(6, 12, 24); aniCreator = new AnimationCreator(); levelBinder = new LevelBinder(); collidy = new CollisionManager(); spriteBatch = new SpriteBatch(graphicsDevice); Texture2D texture = content.Load <Texture2D>("LightBandit_Spritesheet"); Texture2D tileset = content.Load <Texture2D>("tileset"); Texture2D LavaTexture = content.Load <Texture2D>("pngkey.com-lava-png-2333904"); Texture2D portalTexture = content.Load <Texture2D>("Green Portal Sprite Sheet"); Texture2D HeartTexture = content.Load <Texture2D>("heart-sprite-png-2"); Texture2D NumbersTexture = content.Load <Texture2D>("aGOgp"); remote = new KeyBoard(); ((KeyBoard)remote).downk = Keys.Down; ((KeyBoard)remote).upk = Keys.Space; ((KeyBoard)remote).leftk = Keys.A; ((KeyBoard)remote).rightk = Keys.D; ((KeyBoard)remote).sprintk = Keys.LeftShift; gravity = new Gravity(4, 0.3f, 0.7f); player = new Player(new Vector2(100, 800), 60, 52, scale, texture, remote, movement, aniCreator, gravity); lava = new LavaSheet(LavaTexture, new Vector2(-10, 1100), scale); currentLevel = new Level(player, tileset, portalTexture, new Vector2(-10, -40), levelBinder, lava, scale); levelcollidy = new LevelCollision(player, currentLevel, collidy); gameOver = new GameOver(player, lava, collidy, currentLevel); nextLevel = new NextLevel(player, currentLevel, collidy, stateChanger, graphicsDevice, content, lava); hud = new HUD(HeartTexture, NumbersTexture, aniCreator, player); batchUpdater = new BatchUpdater(gravity, player, levelcollidy, currentLevel, gameOver, nextLevel, hud); }
public Level(Player player, Texture2D texture, Texture2D portalTexture, Vector2 position, LevelBinder levelbinder, LavaSheet lava, float scale) { this.texture = texture; this.InitialPosition = position; this.scale = scale; this.levelbinder = levelbinder; this.levelToDraw = levelbinder.currentLevel; this.lava = lava; this.portalTexture = portalTexture; this.player = player; CreateWorld(); }
public void CreatLevel() { string[] data = LevelReader.GetInputData(); Level level = LevelBinder.CreateLevel(data); if (LevelValidator.IsValid(level)) { LevelsInfo.Add(level); LevelSaver.Save(level, pathToFile); Console.WriteLine("Level created and saved.."); // remove CW from BL Thread.Sleep(3000); } else { Console.WriteLine("level info is wrong");// remove CW from BL } }
public ILevelConfigurator UseMapBinder(LevelBinder binder) { _parameters.Binder = binder; return(this); }