public override bool OnInteract(PlayerBehaviour player) { if (isEnabled && player.HasStackSpace() && itemStack.Count > 0) { player.PushItemStack(removeItemFromStack()); levelBehaviour.AddScore(1); return(true); } return(false); }
public override bool OnInteract(PlayerBehaviour player) { ItemBehaviour item = player.PeekItemStack(); if (isEnabled && state != EBehaviourState.FAILED && itemStack.Count < definition.maxStackItems && item != null && definition.demandItem == item.ItemDefinition) { pushItemToStack(player.PopItemStack()); levelBehaviour.AddScore(1); return(true); } return(false); }