void Start() { _vbX = -95.0f; _vbY = -10.0f; _vbZ = -600.0f; _vBall = new Vector3(_vbX, _vbY, _vbZ); _myTransform.transform.position = _vBall; _myTransform.particleSystem.Play(); L1s = (Level1_Sound)CameraSound.GetComponent("Level1_Sound"); }
void OnMouseDown() { if (battleBegin == true && shoot == true && this.gameObject.transform.renderer.enabled == true) //если сражение началось и разрешен выстрел //звук выстрела. { Level1_Sound L1s = (Level1_Sound)CameraSound.GetComponent("Level1_Sound"); L1s.Fire(); //-------------- targetForBall = this.gameObject.tag; selectTarget = this.gameObject; whoShoots = "User"; //выстрел пользователя this.gameObject.transform.renderer.enabled = false; shoot = false; } }