void SetLetterActive(bool next, bool rightPressed = false) { if (next) { lettersID++; } else { lettersID--; } if (lettersID < 0) { lettersID = 0; return; } if (lettersID > letters.Length - 1) { lettersID = letters.Length - 1; if (!rightPressed) { Save(); } return; } foreach (LeterChanger letterChanger in letters) { letterChanger.SetActivate(false); letterChanger.GetComponent <Animation>().Play("letterOff"); } letterActive = letters[lettersID]; letterActive.SetActivate(true); letterActive.GetComponent <Animation>().Play("letterOn"); }