示例#1
0
        void OnLetUp(object sender, LetTypes type)
        {
            if (sender != m_currentSelectedLet)
            {
                Let senderLet = (Let)sender;
                if (senderLet.Owner != m_currentSelectedLet.Owner)
                {
                    if ((m_currentSelectedLet.Type == LetTypes.INLET && type == LetTypes.OUTLET) ||
                        (m_currentSelectedLet.Type == LetTypes.OUTLET && type == LetTypes.INLET))
                    {
                        Let inlet  = null;
                        Let outlet = null;

                        if (m_currentSelectedLet.Type == LetTypes.INLET)
                        {
                            inlet  = m_currentSelectedLet;
                            outlet = (Let)sender;
                        }
                        else
                        {
                            outlet = m_currentSelectedLet;
                            inlet  = (Let)sender;
                        }

                        Connection connection = new Connection((Inlet)inlet, (Outlet)outlet, m_livePoints);
                        inlet.Connections.Add(connection);
                        outlet.Connections.Add(connection);

                        if (Application.isPlaying)
                        {
                            ((Outlet)outlet).MakeConnections();
                            //   ((Outlet)outlet).Emit += ((Inlet)inlet).Slot;
                        }
                        //if ( !inlet.Contains(outlet) &&
                        //    !outlet.Contains(inlet) )
                        //{

                        //}
                        //else
                        //{
                        //    Debug.LogError("has let ====");
                        //}

                        m_livePoints.Clear();
                        m_currentMouseMode = MouseModes.IDLE;
                    }
                }
            }
        }
示例#2
0
 void OnLetDrag(object sender, LetTypes type)
 {
     if (sender != m_currentSelectedLet)
     {
         Let senderLet = (Let)sender;
         if (senderLet.Owner != m_currentSelectedLet.Owner)
         {
             if ((m_currentSelectedLet.Type == LetTypes.INLET && type == LetTypes.OUTLET) ||
                 (m_currentSelectedLet.Type == LetTypes.OUTLET && type == LetTypes.INLET))
             {
                 // Valid connection
             }
         }
     }
 }
示例#3
0
 void OnLetPressed(object sender, LetTypes type)
 {
     m_currentSelectedLet = (Let)sender;
     m_startMousePos      = Event.current.mousePosition;
     m_currentMouseMode   = MouseModes.CONNECTING;
 }