示例#1
0
    /// <summary>
    /// スケールや再分割度の設定
    /// </summary>
    private void Evaluate(float par)
    {
        float         scale    = scaleCurve.Evaluate(par);
        int           division = (int)divisionCurve.Evaluate(par);
        float         t        = tCurve.Evaluate(par);
        ConvexPolygon p        = polygonObject.Origin.Scaled(transform.position, scale);

        //polygonObject.UpdatePolygon(AngleSubdivisionOperation.Execute(p, division));
        polygonObject.UpdatePolygon(LerpSubdivisionOperation.Execute(p, division, t));
    }
示例#2
0
    private void Update()
    {
        List <Vector2> sites = new List <Vector2>(siteTranses.Select(elem => (Vector2)elem.position));

        //ボロノイ図の作成
        areaPolygon      = ConvexPolygon.SquarePolygon(10f);
        voronoiGenerator = new VoronoiDiagramGenerator();
        List <ConvexPolygon> regions = voronoiGenerator.Execute(areaPolygon, sites);

        List <Vector3> vertices;

        for (int i = 0; i < lines.Count; ++i)
        {
            lineFactory.DeleteLine(lines[i]);
        }
        //lines.Clear();

        for (int i = 0; i < regions.Count; ++i)
        {
            ConvexPolygon region = regions[i];
            if (drawRegionLine)
            {
                vertices = region.GetVertices3Copy();
                vertices.Add(vertices[0]);
                lines.Add(lineFactory.CreateLine(vertices));
            }
            //描画
            Mesh mesh = null;
            if (angled)
            {
                mesh = AngleSubdivisionOperation.Execute(region, 170f).Scale(sites[i], 0.9f).ToAltMesh();
            }
            else
            {
                mesh = LerpSubdivisionOperation.Execute(region, i, lerpT).Scale(sites[i], 0.9f).ToAltMesh();
            }
            UnityEngine.Graphics.DrawMesh(mesh, Matrix4x4.identity, mat, 0);
        }
    }