void Start() { lerpBehaviour = GetComponent <LerpBehaviour>(); onNormal = new Vector3(); objBehavior = GetComponent <ObjectBehavior>(); child = GameObject.CreatePrimitive(PrimitiveType.Capsule); child.GetComponent <CapsuleCollider>().enabled = true; child.GetComponent <MeshRenderer>().enabled = false; isSetChild = changeMode = false; }
// Start is called before the first frame update void Start() { lerpBehaviour = GetComponent <LerpBehaviour>(); objectBehavior = GetComponent <ObjectBehavior>(); systemBehavior = GameObject.Find("GameSystem").GetComponent <ChangePartsSystemBehavior>(); renderer = GetComponent <Renderer>(); Color color; color = (lerpBehaviour.leftMove) ? Color.blue : Color.red; renderer.material.color = color; }