public static bool LoadConfiguration() { string path = DataPath(); Debug.Log(path); if (!System.IO.File.Exists(path)) { volume_master = 1f; volume_effects = 1f; volume_music = 1f; volume_voice = 1f; classic_nodes = false; classic_ifaces = false; first_time = true; cleared_levels = new List <string> (); lenguage = GetUserLanguage(); SaveConfiguration(); return(false); } SaveFile saveFile = JsonUtility.FromJson <SaveFile> (System.IO.File.ReadAllText(path)); volume_master = saveFile.volume_master; volume_effects = saveFile.volume_effects; volume_music = saveFile.volume_music; volume_voice = saveFile.volume_voice; lenguage = saveFile.lenguage; classic_ifaces = saveFile.classic_ifaces; classic_nodes = saveFile.classic_nodes; cleared_levels = saveFile.cleared_levels; first_time = false; return(true); }
public void Load_Direct_Scene(string Scene_direction) { // Desuscripcion Lenguage.Off_Event(); // Comprobando : Game_Paused Pause_Is_True(); SceneManager.LoadScene(Scene_direction); }
public void Show() { //add bool enterPressed = false; bool escPressed = false; Lenguage len = new Lenguage(); int option = SelectLenguage.option; do { hardware.ClearScreen(); hardware.DrawImage(imgWelcome); hardware.DrawImage(imgChosenOption); fontPlay = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 0), yellow); hardware.WriteText(fontPlay, 325, 430); fontCreation = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 1), yellow); hardware.WriteText(fontCreation, 325, 475); fontControl = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 2), yellow); hardware.WriteText(fontControl, 325, 520); fontCredits = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 3), yellow); hardware.WriteText(fontCredits, 325, 565); fontExit = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 4), yellow); hardware.WriteText(fontExit, 325, 610); int keyPressed = hardware.KeyPressed(); if (keyPressed == Hardware.KEY_UP && chosenOption > 1) { audio.PlayWAV(0, 1, 0); chosenOption--; imgChosenOption.MoveTo(245, (short)(imgChosenOption.Y - 45)); } else if (keyPressed == Hardware.KEY_DOWN && chosenOption < 5) { audio.PlayWAV(0, 1, 0); chosenOption++; imgChosenOption.MoveTo(245, (short)(imgChosenOption.Y + 45)); } else if (keyPressed == Hardware.KEY_ENTER && chosenOption == 5) { enterPressed = true; exit = true; } else if (keyPressed == Hardware.KEY_ENTER) { enterPressed = true; exit = false; } hardware.UpdateScreen(); }while (!enterPressed); }
public void Load_Continue() { // Desuscripcion Lenguage.Off_Event(); string Saved_world = PlayerPrefs.GetString("World: "); Static_Implements.Scene_direction = Saved_world; SceneManager.LoadScene("Loading"); }
public void ChangeLenguaje() { if (currentLenguage == Lenguage.English) { currentLenguage = Lenguage.Español; } else if (currentLenguage == Lenguage.Español) { currentLenguage = Lenguage.English; } }
public void Load(string Scene_direction) { // Desuscripcion Lenguage.Off_Event(); Static_Implements.Scene_direction = Scene_direction; // Comprobando : Game_Paused Pause_Is_True(); SceneManager.LoadScene("Loading"); }
public UserInfo(string name, string password, string mail) { this.name = name; this.password = password; this.mail = mail; isMute = false; lenguage = Lenguage.Spanish; pieces = new List <string>(); tropies = new List <string>(); }
public override void Show() { //add bool enterPressed = false; Lenguage len = new Lenguage(); do { hardware.ClearScreen(); hardware.DrawImage(imgWelcome); hardware.DrawImage(imgChosenOption); fontSpanish = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 19), yellow); hardware.WriteText(fontSpanish, 325, 430); fontEnglish = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 18), yellow); hardware.WriteText(fontEnglish, 325, 475); int keyPressed = hardware.KeyPressed(); if (keyPressed == Hardware.KEY_UP && chosenOption > 1) { audio.PlayWAV(0, 1, 0); chosenOption--; option = 0; imgChosenOption.MoveTo(245, (short)(imgChosenOption.Y - 45)); } else if (keyPressed == Hardware.KEY_DOWN && chosenOption < 2) { audio.PlayWAV(0, 1, 0); chosenOption++; option = 1; imgChosenOption.MoveTo(245, (short)(imgChosenOption.Y + 45)); } else if (keyPressed == Hardware.KEY_ENTER && chosenOption == 1) { enterPressed = true; exit = true; } else if (keyPressed == Hardware.KEY_ENTER && chosenOption == 2) { enterPressed = true; exit = true; } hardware.UpdateScreen(); }while (!enterPressed); }
public void Load_New_Game() { string Saved_world = PlayerPrefs.GetString("World: "); if (Saved_world != "") { foreach (GameObject interactable in Interactable) { interactable.GetComponent <Button>().interactable = false; } foreach (GameObject to_active in To_active) { to_active.SetActive(true); } } else { // Desuscripcion Lenguage.Off_Event(); SceneManager.LoadScene("World_1"); } }
public override void Show() { bool enterPressed = false; bool escPressed = false; Lenguage len = new Lenguage(); int option = SelectLenguage.option; do { hardware.ClearScreen(); hardware.DrawImage(imgController); fControls = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 2), yellow); hardware.WriteText(fControls, 400, 400); fUp = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 10), yellow); hardware.WriteText(fUp, 115, 650); hardware.WriteText(fUp, 590, 680); fDown = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 11), yellow); hardware.WriteText(fDown, 590, 710); hardware.WriteText(fDown, 115, 710); fLeft = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 12), yellow); hardware.WriteText(fLeft, 590, 650); hardware.WriteText(fLeft, 725, 680); fRight = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 13), yellow); hardware.WriteText(fRight, 115, 680); hardware.WriteText(fRight, 270, 710); fPause = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 14), yellow); hardware.WriteText(fPause, 380, 655); fEsc = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 15), yellow); hardware.WriteText(fEsc, 385, 680); fBomb = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 22), yellow); hardware.WriteText(fBomb, 270, 680); hardware.WriteText(fBomb, 725, 710); FPW = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 16), yellow); hardware.WriteText(FPW, 160, 730); FPR = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), len.Change(option, 17), yellow); hardware.WriteText(FPR, 615, 730); hardware.UpdateScreen(); int keyPressed = hardware.KeyPressed(); if (keyPressed == Hardware.KEY_ESC) { escPressed = true; exit = false; } else if (keyPressed == Hardware.KEY_ENTER) { enterPressed = true; exit = false; } } while (!escPressed && !enterPressed); }
public void Show(string filename) { short oldXWhite, oldYWhite, oldXMapWhite, oldYMapWhite; short oldXRed, oldYRed, oldXMapRed, oldYMapRed; bool escPressed = false; level = new Level("levels/" + filename); playerWhite.MoveTo(40, 40); playerRed.MoveTo(760, 560); var timer = new Timer(this.DecreaseTime, null, 1000, 1000); audio.PlayMusic(0, -1); Lenguage len = new Lenguage(); int option = SelectLenguage.option; do { // 1. Draw Map hardware.ClearScreen(); hardware.DrawImage(imgInfo); hardware.DrawImage(imgFloor); hardware.WriteText(fontTime, 362, 700); fontPause = SdlTtf.TTF_RenderText_Solid(font28.GetFontType(), len.Change(option, 14), white); hardware.WriteText(fontPause, 525, 705); foreach (Brick brick in level.Bricks) { hardware.DrawSprite(Sprite.spritesheet, (short)(brick.X - level.XMap), (short)(brick.Y - level.YMap), brick.SpriteX, brick.SpriteY, Sprite.SPRITE_WIDTH, Sprite.SPRITE_HEIGHT); } foreach (BrickDestroyable bdes in level.BricksDestroyable) { hardware.DrawSprite(Sprite.spritesheet, (short)(bdes.X - level.XMap), (short)(bdes.Y - level.YMap), bdes.SpriteX, bdes.SpriteY, Sprite.SPRITE_WIDTH, Sprite.SPRITE_HEIGHT); } foreach (Weapons bomb in playerWhite.Bombs) { hardware.DrawSprite(Sprite.spritesheet, (short)(bomb.X - level.XMap), (short)(bomb.Y - level.YMap), bomb.SpriteX, bomb.SpriteY, Sprite.SPRITE_WIDTH, Sprite.SPRITE_HEIGHT); } foreach (Weapons bomb in playerRed.Bombs) { hardware.DrawSprite(Sprite.spritesheet, (short)(bomb.X - level.XMap), (short)(bomb.Y - level.YMap), bomb.SpriteX, bomb.SpriteY, Sprite.SPRITE_WIDTH, Sprite.SPRITE_HEIGHT); } hardware.DrawSprite(Sprite.spritesheet, (short)(playerWhite.X - level.XMap), (short)(playerWhite.Y - level.YMap), playerWhite.SpriteXWhite, playerWhite.SpriteYWhite, Sprite.SPRITE_WIDTH, Sprite.SPRITE_HEIGHT); hardware.DrawSprite(Sprite.spritesheet, (short)(playerRed.X - level.XMap), (short)(playerRed.Y - level.YMap), playerRed.SpriteXRed, playerRed.SpriteYRed, Sprite.SPRITE_WIDTH, Sprite.SPRITE_HEIGHT); hardware.UpdateScreen(); int keyPressed = hardware.KeyPressed(); if (keyPressed == Hardware.KEY_ESC) { escPressed = true; } // 2. Move character from keyboard input // Coordinates Player White oldXWhite = playerWhite.X; oldYWhite = playerWhite.Y; oldXMapWhite = level.XMap; oldYMapWhite = level.YMap; // Coordinates Player Red oldXRed = playerRed.X; oldYRed = playerRed.Y; oldXMapRed = level.XMap; oldYMapRed = level.YMap; movePlayer(); if (keyPressed == Hardware.KEY_NENTER) { playerWhite.AddBomb(); } if (keyPressed == Hardware.KEY_SPACE) { playerRed.AddBomb(); } if (hardware.IsKeyPressed(Hardware.KEY_P)) { timer.Dispose(); controller.Show(); timer = new Timer(this.DecreaseTime, null, 1000, 1000); } // 3. Check collisions and update game state if (playerWhite.CollidesWith(level.Bricks) || playerWhite.CollidesWith(level.BricksDestroyable)) { playerWhite.X = oldXWhite; playerWhite.Y = oldYWhite; level.XMap = oldXMapWhite; level.YMap = oldYMapWhite; } if (playerRed.CollidesWith(level.Bricks) || playerRed.CollidesWith(level.BricksDestroyable)) { playerRed.X = oldXRed; playerRed.Y = oldYRed; level.XMap = oldXMapRed; level.YMap = oldYMapRed; } //Pause Game Thread.Sleep(20); }while (!escPressed); timer.Dispose(); audio.StopMusic(); }
public static bool ChangeLenguage(Lenguage l) { lenguage = l; return(true); }
public override void Show() { bool enterPressed = false; bool escPressed = false; Lenguage len = new Lenguage(); int option = SelectLenguage.option; LoadMaps(); do { hardware.ClearScreen(); hardware.DrawImage(imgSetting); hardware.DrawImage(imgChosenOption); fontChange = SdlTtf.TTF_RenderText_Solid(font42.GetFontType(), len.Change(option, 5), yellow); fontPlayer = SdlTtf.TTF_RenderText_Solid(font42.GetFontType(), len.Change(option, 7), yellow); hardware.WriteText(fontPlayer, 50, 500); hardware.WriteText(fontPlayer, 550, 500); hardware.WriteText(fontChange, 200, 240); hardware.WriteText(fontMap, 360, 250); int keyPressed = hardware.KeyPressed(); if (keyPressed == Hardware.KEY_UP && chosenOption > 1) { audio.PlayWAV(0, 1, 0); chosenOption--; imgChosenOption.MoveTo(140, (short)(imgChosenOption.Y - 180)); } else if (keyPressed == Hardware.KEY_DOWN && chosenOption < 2) { audio.PlayWAV(0, 1, 0); chosenOption++; imgChosenOption.MoveTo(220, (short)(imgChosenOption.Y + 180)); } // Option 1: change Map else if (chosenOption == 1 && keyPressed == Hardware.KEY_RIGHT) { if (count < map.Length - 1) { count++; DrawOption(); } } else if (chosenOption == 1 && keyPressed == Hardware.KEY_LEFT) { if (count > 0) { count--; DrawOption(); } } else if (chosenOption == 1 && keyPressed == Hardware.KEY_DELETE) { File.Delete(@".\levels\" + map[count]); LoadMaps(); string[] tmp = map[count].Split('.'); fontMap = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), tmp[0], white); hardware.WriteText(fontMap, 360, 250); } else if (chosenOption == 1) { DrawOption(); } // Option 2: Start Game else if (chosenOption == 2 && keyPressed == Hardware.KEY_ENTER) { game.Show(map[count]); } else if (keyPressed == Hardware.KEY_ESC) { escPressed = true; exit = false; } else if (keyPressed == Hardware.KEY_ENTER) { enterPressed = true; exit = false; } else { string[] tmp = map[count].Split('.'); fontMap = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), tmp[0], white); hardware.WriteText(fontMap, 360, 250); } hardware.UpdateScreen(); }while (!escPressed && !enterPressed); }