/// <summary>
 /// Inflicts the block's effects on a lemming.
 /// </summary>
 /// <param name="lemming">The lemming who triggered the block.</param>
 /// <param name="hit">Collision information.</param>
 public override void AffectLemming(Lemming lemming, RaycastHit hit = new RaycastHit())
 {
     if (lemming.CanJump())
     {
         lemming.body.AddForce((transform.forward + Vector3.up) * force);
     }
 }