/// <summary> /// Inflicts the block's effects on a lemming. /// </summary> /// <param name="lemming">The lemming who triggered the block.</param> /// <param name="hit">Collision information.</param> public override void AffectLemming(Lemming lemming, RaycastHit hit = new RaycastHit()) { if (lemming.CanJump()) { lemming.body.AddForce((transform.forward + Vector3.up) * force); } }