示例#1
0
        public async Task <IActionResult> PutGame(string id, Game game)
        {
            if (id != game.name)
            {
                return(BadRequest());
            }

            _context.Entry(game).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!GameExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
        public async Task <IActionResult> PutBill(int id, Bill bill)
        {
            if (id != bill.BillID)
            {
                return(BadRequest());
            }

            _context.Entry(bill).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!BillExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
示例#3
0
        public async Task <IActionResult> PutBill(int id, Bill bill)
        {
            if (id != bill.BillID)
            {
                return(BadRequest());
            }

            _context.Bill_Hand.RemoveRange(_context.Bill_Hand.Where(item => item.BillID == id));
            _context.Bill_Hand.AddRange(bill.blueCards);
            _context.Entry(bill).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!BillExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
        public async Task <IActionResult> PutPlayer(string id, Player player)
        {
            if (id != player.username)
            {
                return(BadRequest());
            }

            _context.Entry(player).State = EntityState.Modified;

            try
            {
                ///TODO: Add salt to password
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!PlayerExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }