public void SaveLegacy() { SaveGame.Save( legacyIdentifier, LegacySystem.GetAchievements(), encode, encodePassword, serializer, encoder, encoding, savePath); }
private void SetupView() { foreach (var i in InstantiatedObjects) { Destroy(i); } InstantiatedObjects.Clear(); var achs = LegacySystem.GetAchievements(); foreach (var a in achs) { var entry = Instantiate(Entry, Entry.transform.parent); entry.gameObject.SetActive(true); entry.SetupAchievement(a); InstantiatedObjects.Add(entry.gameObject); } Entry.gameObject.SetActive(false); ViewHolder.SetActive(true); }
private void SetupLegacyMenu() { var legs = LegacySystem.GetAchievements(); // CLASS SELECT SET-UP if (legs.Any(a => a.Unlocked && a.UnlocksClass != "")) { ClassSelectHolder.SetActive(true); var unlocked = legs.Where(e => e.Unlocked && e.UnlocksClass != "").Select(a => a.UnlocksClass).Distinct().OrderBy(a => a); ChiefClassSelect.ClearOptions(); ChiefClassSelect.AddOptions(new List <TMP_Dropdown.OptionData>() { new TMP_Dropdown.OptionData("No class") }); ChiefClassSelect.AddOptions(unlocked.Select(u => new TMP_Dropdown.OptionData(u.ToString())).ToList()); } else { ClassSelectHolder.SetActive(false); } // World SELECT SET-UP if (legs.Any(a => a.Unlocked && a.UnlocksMapSize != MapGenerator.WorldSize.Small)) { WorldSizeTextHolder.SetActive(true); var unlocked = legs.Where(e => e.Unlocked && e.UnlocksMapSize != MapGenerator.WorldSize.Small).Select(a => a.UnlocksMapSize).Distinct().OrderBy(a => a); WorldSizeSelect.ClearOptions(); WorldSizeSelect.AddOptions(new List <TMP_Dropdown.OptionData>() { new TMP_Dropdown.OptionData("Small") }); WorldSizeSelect.AddOptions(unlocked.Select(u => new TMP_Dropdown.OptionData(u.ToString())).ToList()); } else { WorldSizeTextHolder.SetActive(false); } // Blessing SELECT SET-UP if (legs.Any(a => a.Unlocked && a.UnlocksBlessing != LegacySystem.Blessing.NoBlessing)) { TribeSelectHolder.SetActive(true); var unlocked = legs.Where(e => e.Unlocked && e.UnlocksBlessing != LegacySystem.Blessing.NoBlessing).Select(a => a.UnlocksBlessing).Distinct().OrderBy(a => a); TribeBlessingSelect.ClearOptions(); TribeBlessingSelect.AddOptions(new List <TMP_Dropdown.OptionData>() { new TMP_Dropdown.OptionData("No blessing") }); TribeBlessingSelect.AddOptions(unlocked.Select(u => new TMP_Dropdown.OptionData(u.ToString())).ToList()); } else { TribeSelectHolder.SetActive(false); } LegacyButton.gameObject.SetActive(TribeSelectHolder.activeInHierarchy || ClassSelectHolder.activeInHierarchy || WorldSizeTextHolder.activeInHierarchy); }