string GeneratePrefabYAML(LegacyFrameSettings legacyFrameSettings) => $@"%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &3102262843427888416 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {{fileID: 0}} m_PrefabInstance: {{fileID: 0}} m_PrefabAsset: {{fileID: 0}} serializedVersion: 6 m_Component: - component: {{fileID: 3102262843427888420}} - component: {{fileID: 3102262843427888421}} - component: {{fileID: 3102262843427888418}} m_Layer: 5 m_Name: Reflection Probe m_TagString: Untagged m_Icon: {{fileID: 0}} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &3102262843427888420 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {{fileID: 0}} m_PrefabInstance: {{fileID: 0}} m_PrefabAsset: {{fileID: 0}} m_GameObject: {{fileID: 3102262843427888416}} m_LocalRotation: {{x: 0, y: 0, z: 0.26681787, w: 0.963747}} m_LocalPosition: {{x: 3.9601986, y: 0.8451278, z: -1.4354408}} m_LocalScale: {{x: 1, y: 1, z: 1}} m_Children: [] m_Father: {{fileID: 0}} m_RootOrder: 0 m_LocalEulerAnglesHint: {{x: 0, y: 0, z: 30.95}} --- !u!215 &3102262843427888421 ReflectionProbe: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {{fileID: 0}} m_PrefabInstance: {{fileID: 0}} m_PrefabAsset: {{fileID: 0}} m_GameObject: {{fileID: 3102262843427888416}} m_Enabled: 1 serializedVersion: 2 m_Type: 0 m_Mode: 1 m_RefreshMode: 0 m_TimeSlicingMode: 0 m_Resolution: 128 m_UpdateFrequency: 0 m_BoxSize: {{x: 6, y: 6, z: 6}} m_BoxOffset: {{x: 0.32623026, y: 1.5948586, z: 1.3}} m_NearClip: 2.76 m_FarClip: 5 m_ShadowDistance: 100 m_ClearFlags: 2 m_BackGroundColor: {{r: 0.1882353, g: 0.023529412, b: 0.13529739, a: 0}} m_CullingMask: serializedVersion: 2 m_Bits: 310 m_IntensityMultiplier: 1 m_BlendDistance: 0 m_HDR: 1 m_BoxProjection: 0 m_RenderDynamicObjects: 0 m_UseOcclusionCulling: 1 m_Importance: 1 m_CustomBakedTexture: {{fileID: 8900000, guid: b7a0288be1440c140849eb49d3b12573, type: 3}} --- !u!114 &3102262843427888418 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {{fileID: 0}} m_PrefabInstance: {{fileID: 0}} m_PrefabAsset: {{fileID: 0}} m_GameObject: {{fileID: 3102262843427888416}} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {{fileID: 11500000, guid: d0ef8dc2c2eabfa4e8cb77be57a837c0, type: 3}} m_Name: m_EditorClassIdentifier: m_ProxyVolume: {{fileID: 0}} m_InfiniteProjection: 1 m_InfluenceVolume: m_Shape: 1 m_Offset: {{x: 1.1, y: 1.2, z: 1.3}} m_BoxSize: {{x: 7, y: 8, z: 9}} m_BoxBlendDistancePositive: {{x: 1, y: 2, z: 3}} m_BoxBlendDistanceNegative: {{x: 1.5, y: 2.5, z: 3.5}} m_BoxBlendNormalDistancePositive: {{x: 0.5, y: 0.4, z: 0.3}} m_BoxBlendNormalDistanceNegative: {{x: 0.2, y: 0.1, z: 0.6}} m_BoxSideFadePositive: {{x: 0.1, y: 0.2, z: 0.3}} m_BoxSideFadeNegative: {{x: 0.15, y: 0.25, z: 0.35}} m_EditorAdvancedModeBlendDistancePositive: {{x: 1, y: 2, z: 3}} m_EditorAdvancedModeBlendDistanceNegative: {{x: 1.5, y: 2.5, z: 3.5}} m_EditorSimplifiedModeBlendDistance: 3.5 m_EditorAdvancedModeBlendNormalDistancePositive: {{x: 0.5, y: 0.4, z: 0.3}} m_EditorAdvancedModeBlendNormalDistanceNegative: {{x: 0.2, y: 0.1, z: 0.6}} m_EditorSimplifiedModeBlendNormalDistance: 4.5 m_EditorAdvancedModeEnabled: 1 m_EditorAdvancedModeFaceFadePositive: {{x: 0.1, y: 0.2, z: 0.3}} m_EditorAdvancedModeFaceFadeNegative: {{x: 0.15, y: 0.25, z: 0.35}} m_SphereRadius: 6 m_SphereBlendDistance: 2 m_SphereBlendNormalDistance: 1 m_Version: 1 m_ObsoleteSphereBaseOffset: {{x: 0, y: 0, z: 0}} m_FrameSettings: overrides: {legacyFrameSettings.overrides} enableShadow: {(legacyFrameSettings.enableShadow ? 1 : 0)} enableContactShadows: {(legacyFrameSettings.enableContactShadows ? 1 : 0)} enableShadowMask: {(legacyFrameSettings.enableShadowMask ? 1 : 0)} enableSSR: {(legacyFrameSettings.enableSSR ? 1 : 0)} enableSSAO: {(legacyFrameSettings.enableSSAO ? 1 : 0)} enableSubsurfaceScattering: {(legacyFrameSettings.enableSubsurfaceScattering ? 1 : 0)} enableTransmission: {(legacyFrameSettings.enableTransmission ? 1 : 0)} enableAtmosphericScattering: {(legacyFrameSettings.enableAtmosphericScattering ? 1 : 0)} enableVolumetrics: {(legacyFrameSettings.enableVolumetrics ? 1 : 0)} enableReprojectionForVolumetrics: {(legacyFrameSettings.enableReprojectionForVolumetrics ? 1 : 0)} enableLightLayers: {(legacyFrameSettings.enableLightLayers ? 1 : 0)} enableExposureControl: {(legacyFrameSettings.enableExposureControl ? 1 : 0)} diffuseGlobalDimmer: {legacyFrameSettings.diffuseGlobalDimmer} specularGlobalDimmer: {legacyFrameSettings.specularGlobalDimmer} shaderLitMode: {(legacyFrameSettings.shaderLitMode == LegacyLitShaderMode.Deferred ? 1 : 0)} enableDepthPrepassWithDeferredRendering: {(legacyFrameSettings.enableDepthPrepassWithDeferredRendering ? 1 : 0)} enableTransparentPrepass: {(legacyFrameSettings.enableTransparentPrepass ? 1 : 0)} enableMotionVectors: {(legacyFrameSettings.enableMotionVectors ? 1 : 0)} enableObjectMotionVectors: {(legacyFrameSettings.enableObjectMotionVectors ? 1 : 0)} enableDecals: {(legacyFrameSettings.enableDecals ? 1 : 0)} enableRoughRefraction: {(legacyFrameSettings.enableRoughRefraction ? 1 : 0)} enableTransparentPostpass: {(legacyFrameSettings.enableTransparentPostpass ? 1 : 0)} enableDistortion: {(legacyFrameSettings.enableDistortion ? 1 : 0)} enablePostprocess: {(legacyFrameSettings.enablePostprocess ? 1 : 0)} enableAsyncCompute: {(legacyFrameSettings.enableAsyncCompute ? 1 : 0)} runLightListAsync: {(legacyFrameSettings.runLightListAsync ? 1 : 0)} runSSRAsync: {(legacyFrameSettings.runSSRAsync ? 1 : 0)} runSSAOAsync: {(legacyFrameSettings.runSSAOAsync ? 1 : 0)} runContactShadowsAsync: {(legacyFrameSettings.runContactShadowsAsync ? 1 : 0)} runVolumeVoxelizationAsync: {(legacyFrameSettings.runVolumeVoxelizationAsync ? 1 : 0)} enableOpaqueObjects: {(legacyFrameSettings.enableOpaqueObjects ? 1 : 0)} enableTransparentObjects: {(legacyFrameSettings.enableTransparentObjects ? 1 : 0)} enableMSAA: {(legacyFrameSettings.enableMSAA ? 1 : 0)} lightLoopSettings: overrides: {legacyFrameSettings.lightLoopSettings.overrides} enableTileAndCluster: {(legacyFrameSettings.lightLoopSettings.enableDeferredTileAndCluster ? 1 : 0)} enableComputeLightEvaluation: {(legacyFrameSettings.lightLoopSettings.enableComputeLightEvaluation ? 1 : 0)} enableComputeLightVariants: {(legacyFrameSettings.lightLoopSettings.enableComputeLightVariants ? 1 : 0)} enableComputeMaterialVariants: {(legacyFrameSettings.lightLoopSettings.enableComputeMaterialVariants ? 1 : 0)} enableFptlForForwardOpaque: {(legacyFrameSettings.lightLoopSettings.enableFptlForForwardOpaque ? 1 : 0)} enableBigTilePrepass: {(legacyFrameSettings.lightLoopSettings.enableBigTilePrepass ? 1 : 0)} isFptlEnabled: {(legacyFrameSettings.lightLoopSettings.isFptlEnabled ? 1 : 0)} m_CaptureSettings: overrides: 0 clearColorMode: 2 backgroundColorHDR: {{r: 0.1882353, g: 0.023529412, b: 0.13529739, a: 0}} clearDepth: 0 cullingMask: serializedVersion: 2 m_Bits: 310 useOcclusionCulling: 0 volumeLayerMask: serializedVersion: 2 m_Bits: 33 volumeAnchorOverride: {{fileID: 0}} projection: 0 nearClipPlane: 2.76 farClipPlane: 5 fieldOfView: 90 orthographicSize: 5 renderingPath: 1 shadowDistance: 666 m_Multiplier: 20 m_Weight: 0.66 m_Mode: 1 m_RefreshMode: 1 m_CustomTexture: {{fileID: 0}} m_BakedTexture: {{fileID: 0}} m_RenderDynamicObjects: 0 lightLayers: 9 m_ReflectionProbeVersion: 6 m_ObsoleteInfluenceShape: 0 m_ObsoleteInfluenceSphereRadius: 3 m_ObsoleteBlendDistancePositive: {{x: 0, y: 0, z: 0}} m_ObsoleteBlendDistanceNegative: {{x: 0, y: 0, z: 0}} m_ObsoleteBlendNormalDistancePositive: {{x: 0, y: 0, z: 0}} m_ObsoleteBlendNormalDistanceNegative: {{x: 0, y: 0, z: 0}} m_ObsoleteBoxSideFadePositive: {{x: 1, y: 1, z: 1}} m_ObsoleteBoxSideFadeNegative: {{x: 1, y: 1, z: 1}} ";
public void MigrationTest(LegacyFrameSettings legacyFrameSettingsData) { using (new PrefabMigrationTests( GetType().Name, GeneratePrefabYAML(legacyFrameSettingsData), out GameObject prefab )) { var instance = Object.Instantiate(prefab); m_ToClean = instance; var probe = instance.GetComponent <HDAdditionalReflectionData>(); prefab.SetActive(true); probe.enabled = true; var frameSettingsData = probe.frameSettings; var frameSettingsMask = probe.frameSettingsOverrideMask; LitShaderMode litShaderModeEquivalent; switch (legacyFrameSettingsData.shaderLitMode) { case LegacyLitShaderMode.Deferred: litShaderModeEquivalent = LitShaderMode.Deferred; break; case LegacyLitShaderMode.Forward: litShaderModeEquivalent = LitShaderMode.Forward; break; default: throw new ArgumentException("Unknown LitShaderMode"); } Assert.AreEqual(litShaderModeEquivalent, frameSettingsData.litShaderMode); Assert.AreEqual(legacyFrameSettingsData.enableShadow, frameSettingsData.IsEnabled(FrameSettingsField.ShadowMaps)); Assert.AreEqual(legacyFrameSettingsData.enableContactShadows, frameSettingsData.IsEnabled(FrameSettingsField.ContactShadows)); Assert.AreEqual(legacyFrameSettingsData.enableShadowMask, frameSettingsData.IsEnabled(FrameSettingsField.Shadowmask)); Assert.AreEqual(legacyFrameSettingsData.enableSSR, frameSettingsData.IsEnabled(FrameSettingsField.SSR)); Assert.AreEqual(legacyFrameSettingsData.enableSSAO, frameSettingsData.IsEnabled(FrameSettingsField.SSAO)); Assert.AreEqual(legacyFrameSettingsData.enableSubsurfaceScattering, frameSettingsData.IsEnabled(FrameSettingsField.SubsurfaceScattering)); Assert.AreEqual(legacyFrameSettingsData.enableTransmission, frameSettingsData.IsEnabled(FrameSettingsField.Transmission)); Assert.AreEqual(legacyFrameSettingsData.enableAtmosphericScattering, frameSettingsData.IsEnabled(FrameSettingsField.AtmosphericScattering)); Assert.AreEqual(legacyFrameSettingsData.enableVolumetrics, frameSettingsData.IsEnabled(FrameSettingsField.Volumetrics)); Assert.AreEqual(legacyFrameSettingsData.enableReprojectionForVolumetrics, frameSettingsData.IsEnabled(FrameSettingsField.ReprojectionForVolumetrics)); Assert.AreEqual(legacyFrameSettingsData.enableLightLayers, frameSettingsData.IsEnabled(FrameSettingsField.LightLayers)); Assert.AreEqual(legacyFrameSettingsData.enableExposureControl, frameSettingsData.IsEnabled(FrameSettingsField.ExposureControl)); Assert.AreEqual(legacyFrameSettingsData.enableDepthPrepassWithDeferredRendering, frameSettingsData.IsEnabled(FrameSettingsField.DepthPrepassWithDeferredRendering)); Assert.AreEqual(legacyFrameSettingsData.enableTransparentPrepass, frameSettingsData.IsEnabled(FrameSettingsField.TransparentPrepass)); Assert.AreEqual(legacyFrameSettingsData.enableMotionVectors, frameSettingsData.IsEnabled(FrameSettingsField.MotionVectors)); Assert.AreEqual(legacyFrameSettingsData.enableObjectMotionVectors, frameSettingsData.IsEnabled(FrameSettingsField.ObjectMotionVectors)); Assert.AreEqual(legacyFrameSettingsData.enableDecals, frameSettingsData.IsEnabled(FrameSettingsField.Decals)); Assert.AreEqual(legacyFrameSettingsData.enableRoughRefraction, frameSettingsData.IsEnabled(FrameSettingsField.Refraction)); Assert.AreEqual(legacyFrameSettingsData.enableTransparentPostpass, frameSettingsData.IsEnabled(FrameSettingsField.TransparentPostpass)); Assert.AreEqual(legacyFrameSettingsData.enableDistortion, frameSettingsData.IsEnabled(FrameSettingsField.Distortion)); Assert.AreEqual(legacyFrameSettingsData.enablePostprocess, frameSettingsData.IsEnabled(FrameSettingsField.Postprocess)); Assert.AreEqual(legacyFrameSettingsData.enableOpaqueObjects, frameSettingsData.IsEnabled(FrameSettingsField.OpaqueObjects)); Assert.AreEqual(legacyFrameSettingsData.enableTransparentObjects, frameSettingsData.IsEnabled(FrameSettingsField.TransparentObjects)); Assert.AreEqual(legacyFrameSettingsData.enableAsyncCompute, frameSettingsData.IsEnabled(FrameSettingsField.AsyncCompute)); Assert.AreEqual(legacyFrameSettingsData.runLightListAsync, frameSettingsData.IsEnabled(FrameSettingsField.LightListAsync)); Assert.AreEqual(legacyFrameSettingsData.runSSRAsync, frameSettingsData.IsEnabled(FrameSettingsField.SSRAsync)); Assert.AreEqual(legacyFrameSettingsData.runSSAOAsync, frameSettingsData.IsEnabled(FrameSettingsField.SSAOAsync)); Assert.AreEqual(legacyFrameSettingsData.runContactShadowsAsync, frameSettingsData.IsEnabled(FrameSettingsField.ContactShadowsAsync)); Assert.AreEqual(legacyFrameSettingsData.runVolumeVoxelizationAsync, frameSettingsData.IsEnabled(FrameSettingsField.VolumeVoxelizationsAsync)); Assert.AreEqual(legacyFrameSettingsData.lightLoopSettings.enableBigTilePrepass, frameSettingsData.IsEnabled(FrameSettingsField.BigTilePrepass)); Assert.AreEqual(legacyFrameSettingsData.lightLoopSettings.enableComputeLightEvaluation, frameSettingsData.IsEnabled(FrameSettingsField.ComputeLightEvaluation)); Assert.AreEqual(legacyFrameSettingsData.lightLoopSettings.enableComputeLightVariants, frameSettingsData.IsEnabled(FrameSettingsField.ComputeLightVariants)); Assert.AreEqual(legacyFrameSettingsData.lightLoopSettings.enableComputeMaterialVariants, frameSettingsData.IsEnabled(FrameSettingsField.ComputeMaterialVariants)); Assert.AreEqual(legacyFrameSettingsData.lightLoopSettings.enableDeferredTileAndCluster, frameSettingsData.IsEnabled(FrameSettingsField.DeferredTile)); Assert.AreEqual(legacyFrameSettingsData.lightLoopSettings.enableFptlForForwardOpaque, frameSettingsData.IsEnabled(FrameSettingsField.FPTLForForwardOpaque)); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.Shadow) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.ShadowMaps]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.ContactShadow) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.ContactShadows]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.ShadowMask) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.Shadowmask]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.SSR) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.SSR]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.SSAO) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.SSAO]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.SubsurfaceScattering) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.SubsurfaceScattering]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.Transmission) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.Transmission]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.AtmosphericScaterring) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.AtmosphericScattering]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.Volumetrics) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.Volumetrics]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.ReprojectionForVolumetrics) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.ReprojectionForVolumetrics]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.LightLayers) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.LightLayers]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.ExposureControl) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.ExposureControl]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.DepthPrepassWithDeferredRendering) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.DepthPrepassWithDeferredRendering]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.TransparentPrepass) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.TransparentPrepass]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.MotionVectors) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.MotionVectors]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.ObjectMotionVectors) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.ObjectMotionVectors]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.Decals) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.Decals]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.RoughRefraction) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.Refraction]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.TransparentPostpass) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.TransparentPostpass]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.Distortion) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.Distortion]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.Postprocess) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.Postprocess]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.OpaqueObjects) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.OpaqueObjects]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.TransparentObjects) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.TransparentObjects]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.AsyncCompute) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.AsyncCompute]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.LightListAsync) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.LightListAsync]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.SSRAsync) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.SSRAsync]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.SSAOAsync) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.SSAOAsync]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.ContactShadowsAsync) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.ContactShadowsAsync]); Assert.AreEqual((legacyFrameSettingsData.overrides & LegacyFrameSettingsOverrides.VolumeVoxelizationsAsync) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.VolumeVoxelizationsAsync]); Assert.AreEqual((legacyFrameSettingsData.lightLoopSettings.overrides & LegacyLightLoopSettingsOverrides.BigTilePrepass) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.BigTilePrepass]); Assert.AreEqual((legacyFrameSettingsData.lightLoopSettings.overrides & LegacyLightLoopSettingsOverrides.ComputeLightEvaluation) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.ComputeLightEvaluation]); Assert.AreEqual((legacyFrameSettingsData.lightLoopSettings.overrides & LegacyLightLoopSettingsOverrides.ComputeLightVariants) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.ComputeLightVariants]); Assert.AreEqual((legacyFrameSettingsData.lightLoopSettings.overrides & LegacyLightLoopSettingsOverrides.ComputeMaterialVariants) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.ComputeMaterialVariants]); Assert.AreEqual((legacyFrameSettingsData.lightLoopSettings.overrides & LegacyLightLoopSettingsOverrides.TileAndCluster) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.DeferredTile]); Assert.AreEqual((legacyFrameSettingsData.lightLoopSettings.overrides & LegacyLightLoopSettingsOverrides.FptlForForwardOpaque) > 0, frameSettingsMask.mask[(uint)FrameSettingsField.FPTLForForwardOpaque]); } }