/// <summary> /// Returns the workplace breakdowns and visitor count for the given building prefab and level. /// </summary> /// <param name="buildingPrefab">Building prefab record</param> /// <param name="level">Building level</param> /// <returns>Workplace breakdowns and visitor count </returns> public override int[] Workplaces(BuildingInfo buildingPrefab, int level) { int[] array = LegacyAIUtils.GetOfficeArray(buildingPrefab, level); LegacyAIUtils.CalculateprefabWorkerVisit(buildingPrefab.GetWidth(), buildingPrefab.GetLength(), ref buildingPrefab, 10, ref array, out int[] output); return(output); }
/// <summary> /// Returns the workplace breakdowns and visitor count for the given building prefab and level. /// </summary> /// <param name="buildingPrefab">Building prefab record</param> /// <param name="level">Building level</param> /// <returns>Workplace breakdowns and visitor count </returns> public override int[] Workplaces(BuildingInfo buildingPrefab, int level) { int[] array; int minWorkers; // Need to test if we're an extractor or not for this one. if (buildingPrefab.GetAI() is IndustrialExtractorAI) { array = LegacyAIUtils.GetExtractorArray(buildingPrefab); minWorkers = 3; } else { array = LegacyAIUtils.GetIndustryArray(buildingPrefab, level); minWorkers = 4; } LegacyAIUtils.CalculateprefabWorkerVisit(buildingPrefab.GetWidth(), buildingPrefab.GetLength(), ref buildingPrefab, minWorkers, ref array, out int[] output); return(output); }