示例#1
0
 private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
 {
     RightTimer.Stop();
     LeftTimer.Stop();
     JumpTimer.Stop();
     PhysicTimer.Stop();
 }
示例#2
0
 private void Form1_KeyUp(object sender, KeyEventArgs e)
 {
     LeftTimer.Stop();
     RightTimer.Stop();
     UpTimer.Stop();
     DownTimer.Stop();
 }
示例#3
0
 /// <summary>
 /// stop timers method, timers are responsible for rendering graphic
 /// </summary>
 private void StopTimers()
 {
     MoveBackground.Stop();
     RightTimer.Stop();
     LeftTimer.Stop();
     MoveEnemiesTimer.Stop();
     MunitionTimer.Stop();
     EnemiesMunitionTimer.Stop();
 }
示例#4
0
        /// <summary>
        ///Method responsible for stop moving
        /// </summary>
        /// <param name="sender">The even sender</param>
        /// <param name="e">The event object</param>
        private void Form1_KeyUp(object sender, KeyEventArgs e)
        {
            RightTimer.Stop();
            LeftTimer.Stop();

            //pause the game
            if (e.KeyCode == Keys.Space)
            {
                if (!gameIsOver)
                {
                    if (pause)
                    {
                        StartTimers();
                        label1.Visible = false;
                        pause          = false;
                    }
                    else
                    {
                        label1.Location = new Point(this.Width / 2 - 120, 150);
                        label1.Text     = "PAUSED";
                        label1.Visible  = true;
                        StopTimers();
                        pause = true;
                    }
                }
            }

            //end fire
            if (e.KeyCode == Keys.S)
            {
                MunitionTimer.Stop();
                for (int i = 0; i < munitions.Length; i++)
                {
                    munitions[i].Visible = false;
                }
            }
        }