public void UpdateHands(Pose pose, Transform parentTransform) { // Child the hands to the object we're working with, simplifies everything LeftHand.transform.parent = parentTransform; RightHand.transform.parent = parentTransform; // Pose 'em! LeftHand.ApplyPose(pose); RightHand.ApplyPose(pose); }
public void UpdateHands(Pose pose, Transform parentTransform) { LeftHand.transform.parent = parentTransform; RightHand.transform.parent = parentTransform; LeftHand.transform.localPosition = pose.leftHandInfo.attachPosition; RightHand.transform.localPosition = pose.rightHandInfo.attachPosition; LeftHand.ApplyPose(pose); RightHand.ApplyPose(pose); }