示例#1
0
    private bool IsGrounded(CharacterControl charControl)
    {
        if (charControl.RIGIDBODY.velocity.y <= 0.0f && charControl.RIGIDBODY.velocity.y > -0.01f)
        {
            groundTimer += Time.deltaTime;
            if (groundTimer > 0.15f)
            {
                return(true);
            }
        }

        if (charControl.RIGIDBODY.velocity.y < 0.0f)
        {
            foreach (GameObject o in charControl.bottomSpheres)
            {
                Debug.DrawRay(o.transform.position, Vector3.down * distance, Color.yellow);
                RaycastHit hit;
                if (Physics.Raycast(o.transform.position, Vector3.down, out hit, distance))
                {
                    if (charControl.ragdollParts.Contains(hit.collider) && !Ledge.IsLedge(hit.collider.gameObject))
                    {
                        return(true);
                    }
                }
            }
        }

        return(false);
    }
示例#2
0
 protected bool CheckEdge(CharacterControl charControl, List <GameObject> sphereList, Vector3 dir)
 {
     foreach (GameObject o in sphereList)
     {
         self = false;
         Debug.DrawRay(o.transform.position, dir * blockDistance, Color.yellow);
         RaycastHit hit;
         if (Physics.Raycast(o.transform.position, dir, out hit, blockDistance))
         {
             foreach (Collider c in charControl.ragdollParts)
             {
                 if (c.gameObject == hit.collider.gameObject && !Ledge.IsLedge(hit.collider.gameObject))
                 {
                     self = true;
                     break;
                 }
             }
             if (!self)
             {
                 return(true);
             }
         }
     }
     return(false);
 }