private void EndBattle()
 {
     SetFriendlySprite(false);
     if (state == BattleState.WON)
     {
         //Debug.Log("Battle won STATE");
         dialogueText.text = "You won the battle!";
         if (!enemyTeam.teamType.Equals(TeamType.npcTeam))
         {
             enemyTeam.AddToDefeatedList();
         }
         PlayerInventory playerInventory = friendlyTeamGO.GetComponent <PlayerInventory>();
         playerInventory.GainXPFromEnemies(enemyUnit2.unitLevel);
         playerInventory.EarnMoney(playerInventory.CalculateHowMuchMoneyToEarn(enemyUnit2.unitLevel));
         //yield return new WaitForSeconds(2f);
         leaveBattle.ChangeSceneToPrevious();
     }
     else if (state == BattleState.LOST)
     {
         dialogueText.text = "You were defeated.";
         //yield return new WaitForSeconds(2f);
         leaveBattle.ChangeSceneToStartHub();
     }
 }