/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

        public static Item CreateLeatherArmor(string gender)
        {
            Item item  = null;
            int  nType = Utility.RandomMinMax(0, 12);

            switch (nType)
            {
            case 0:         item = new LeatherArms();                       item.Name = "leather sleeves";          break;

            case 1:         item = new LeatherChest();                      item.Name = "leather tunic";
                if (gender == "female" || Utility.RandomMinMax(0, 3) == 1)
                {
                    item = new FemaleLeatherChest();              item.Name = "leather armor";
                }
                else if (gender == "female" || Utility.RandomMinMax(0, 3) == 1)
                {
                    item = new LeatherBustierArms();              item.Name = "leather bustier";
                }
                break;

            case 2:         item = new LeatherGloves();                     item.Name = "leather gloves";           break;

            case 3:         item = new LeatherGorget();                     item.Name = "leather gorget";           break;

            case 4: item = new LeatherLegs();                               item.Name = "leather leggings";
                if (gender == "female" || Utility.RandomMinMax(0, 3) == 1)
                {
                    item = new LeatherSkirt();                            item.Name = "leather skirt";
                }
                if (Utility.RandomMinMax(0, 5) == 1)
                {
                    item = new LeatherShorts();                           item.Name = "leather shorts";
                }
                break;

            case 5:         item = new LeatherCap();                        item.Name = "leather cap";                      break;

            case 6:         item = new LeatherJingasa();            item.Name = "leather jingasa";          break;

            case 7:         item = new LeatherDo();                         item.Name = "leather do";                       break;

            case 8:         item = new LeatherHiroSode();           item.Name = "leather hiro sode";        break;

            case 9:         item = new LeatherSuneate();            item.Name = "leather suneate";          break;

            case 10:        item = new LeatherHaidate();            item.Name = "leather haidate";          break;

            case 11:        item = new LeatherNinjaPants();         item.Name = "leather ninja pants";      break;

            case 12:        item = new LeatherNinjaJacket();        item.Name = "leather ninja jacket";     break;
            }

            return(item);
        }
示例#2
0
        public Stephanos() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "Stephanos";
            Body = 400;

            Female = false;

            SetStr(536, 585);
            SetDex(126, 145);
            SetInt(281, 305);

            SetHits(322, 351);

            SetDamage(13, 16);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 35, 45);
            SetResistance(ResistanceType.Fire, 30, 40);
            SetResistance(ResistanceType.Cold, 25, 35);
            SetResistance(ResistanceType.Poison, 30, 40);
            SetResistance(ResistanceType.Energy, 30, 40);

            SetSkill(SkillName.EvalInt, 85.1, 100.0);
            SetSkill(SkillName.Magery, 85.1, 100.0);
            SetSkill(SkillName.MagicResist, 80.2, 110.0);
            SetSkill(SkillName.Tactics, 60.1, 80.0);
            SetSkill(SkillName.Wrestling, 40.1, 50.0);

            Fame  = 11500;
            Karma = -11500;

            VirtualArmor = 40;

            Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A));

            hair.Hue     = Utility.RandomHairHue();
            hair.Layer   = Layer.Hair;
            hair.Movable = false;
            AddItem(hair);

            NinjaTabi ninjatabi = new NinjaTabi();

            ninjatabi.Hue = 0x1;
            AddItem(ninjatabi);

            LeatherNinjaPants ninjapants = new LeatherNinjaPants();

            ninjapants.Hue = 1;
            AddItem(ninjapants);

            LeatherNinjaJacket ninjajacket = new LeatherNinjaJacket();

            ninjajacket.Hue = 1;
            AddItem(ninjajacket);

            LeatherJingasa jingasa = new LeatherJingasa();

            jingasa.Hue = 1;
            AddItem(jingasa);
        }