示例#1
0
    public override void updateItem(GameObject item, int index)
    {
        item.name = StringKit.intToFixString(index + 1);
        LearningSkillSelectItem sc = item.GetComponent <LearningSkillSelectItem> ();
        Card c = keys [index];

        sc.init(c, map [c]);
    }
示例#2
0
    public override void initButton(int i)
    {
        if (nodeList [i] == null)
        {
            nodeList [i] = NGUITools.AddChild(gameObject, itemPrefab);
        }
        nodeList [i].name = StringKit.intToFixString(i + 1);
        LearningSkillSelectItem sc = nodeList [i].GetComponent <LearningSkillSelectItem> ();

        sc.window = fatherWindow as LearnSkillSelectWindow;
        Card c = keys [i];

        sc.init(c, map [c]);
    }