public List <LearningBlockInfo> GetLearningBlockInfosForStage(int targetStage)
        {
            // @todo: this could use the new ScoreHelper methods
            // @todo: probably move this to ScoreHelper
            List <LearningBlockInfo> learningBlockInfo_list = new List <LearningBlockInfo>();

            List <Db.LearningBlockData> learningBlockData_list = FindLearningBlockDataOfStage(targetStage);

            foreach (var learningBlockData in learningBlockData_list)
            {
                LearningBlockInfo info = new LearningBlockInfo();
                info.data  = learningBlockData;
                info.score = 0; // 0 if not found otherwise in the next step
                learningBlockInfo_list.Add(info);
            }

            // Find all previous scores
            List <Db.ScoreData> scoreData_list = teacher.scoreHelper.GetCurrentScoreForLearningBlocksOfStage(targetStage);

            for (int i = 0; i < learningBlockInfo_list.Count; i++)
            {
                var info      = learningBlockInfo_list[i];
                var scoreData = scoreData_list.Find(x => x.TableName == typeof(Db.LearningBlockData).Name && x.ElementId == info.data.Id);
                info.score = scoreData.Score;
            }

            return(learningBlockInfo_list);
        }
示例#2
0
        public void Init(JourneyPanel _manager, LearningBlockInfo _info)
        {
            uIButton = GetComponent <UIButton>();

            learningBlockInfo = _info;
            manager           = _manager;

            Info.text     = learningBlockInfo.data.Id;
            Title.text    = learningBlockInfo.data.Title_Ar;
            SubTitle.text = learningBlockInfo.data.Title_En;

            if (learningBlockInfo.unlocked || AppManager.I.Player.IsDemoUser)
            {
                LockIcon.enabled = false;
            }
            else
            {
                LockIcon.enabled = true;
            }

            //var score = learningBlockInfo.score;
            // @note: we should already save the score when a block is finished, and not compute it when showing it
            //var score = TeacherAI.I.GetLearningBlockScore(info.data);

            //Info.text = "Score: " + score;
            Highlight(false);
        }
示例#3
0
        public List <LearningBlockInfo> GetLearningBlockInfosForStage(int targetStage)
        {
            // @todo: this could use the new ScoreHelper methods
            // @todo: probably move this to ScoreHelper
            var learningBlockInfo_list = new List <LearningBlockInfo>();
            var learningBlockData_list = FindLearningBlockDataOfStage(targetStage);

            foreach (var learningBlockData in learningBlockData_list)
            {
                var LB_info = new LearningBlockInfo();
                LB_info.data  = learningBlockData;
                LB_info.score = 0; // 0 if not found otherwise in the next step
                learningBlockInfo_list.Add(LB_info);
            }

            // Find all previous scores
            var scoreData_list = AppManager.I.ScoreHelper.GetCurrentScoreForLearningBlocksOfStage(targetStage);

            for (int i = 0; i < learningBlockInfo_list.Count; i++)
            {
                var LB_info   = learningBlockInfo_list[i];
                var scoreData = scoreData_list.Find(x => x.JourneyDataType == JourneyDataType.LearningBlock && x.ElementId == LB_info.data.Id);
                LB_info.score = scoreData.GetScore();
            }

            return(learningBlockInfo_list);
        }
示例#4
0
        public void DetailLearningBlock(LearningBlockInfo _currentLearningBlock)
        {
            currentLearningBlock = _currentLearningBlock;
            DetailPanel.SetActive(true);
            AudioManager.I.PlayLearningBlock(currentLearningBlock.data.AudioFile);

            DetailCodeText.text      = currentLearningBlock.data.Id;
            DetailTitleText.text     = currentLearningBlock.data.Title_LearningLang;
            DetailDescriptionEn.text = currentLearningBlock.data.Description_NativeLang;
            DetailDescriptionAr.text = currentLearningBlock.data.Description_LearningLang;

            HighlightItem(currentLearningBlock.data.Id);
            ScoreText.text = "Score: " + currentLearningBlock.score;
        }
示例#5
0
        public void DetailLearningBlock(LearningBlockInfo info)
        {
            DetailPanel.SetActive(true);
            AudioManager.I.PlayDialog(info.data.GetTitleSoundFilename());
            ScoreText.text = "Score: " + info.score;
            MoreInfoPanel.SetActive(false);

            ArabicText.text = info.data.Title_Ar;

            LL_Isolated.gameObject.SetActive(false);
            LL_Initial.gameObject.SetActive(false);
            LL_Medial.gameObject.SetActive(false);
            LL_Final.gameObject.SetActive(false);
        }
示例#6
0
        public void Init(BookPanel _manager, LearningBlockInfo _info)
        {
            info    = _info;
            manager = _manager;

            Title.text    = info.data.Title_Ar;
            SubTitle.text = info.data.Title_En + " " + info.data.Id;

            if (info.unlocked || AppManager.I.GameSettings.CheatSuperDogMode)
            {
                LockIcon.enabled = false;
            }
            else
            {
                LockIcon.enabled = true;
            }

            var score = info.score;

            // @note: we should already save the score when a block is finished, and not compute it when showing it
            //var score = TeacherAI.I.GetLearningBlockScore(info.data);

            Info.text = "Score: " + score;
        }