public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; leap = new LeapComponet(this); this.Components.Add(leap); }
public Game1() { ScreenManager.Instance.Dimensions = new Vector2(1024, 720); graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = (int)ScreenManager.Instance.Dimensions.X; graphics.PreferredBackBufferHeight = (int)ScreenManager.Instance.Dimensions.Y; //ScreenManager.Instance.DimensionsX = 1024; //ScreenManager.Instance.DimensionsY = 720; Content.RootDirectory = "Content"; leapcollision = new Rectangle(0, 0, 128, 128); // leap leap = new LeapComponet(this); this.Components.Add(leap); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; ScreenManager.Instance.Initialize(); ScreenManager.Instance.Dimensions = new Vector2(800, 600); graphics.PreferredBackBufferWidth = (int)ScreenManager.Instance.Dimensions.X; graphics.PreferredBackBufferHeight = (int)ScreenManager.Instance.Dimensions.Y; leapcollision = new Rectangle(0, 0, 128, 128); leap = new LeapComponet(this); this.Components.Add(leap); }