示例#1
0
 public void CloseWindow()
 {
     if (CheckOperation())
     {
         window.transform.GetComponent <BlockWindow>().OnOk();
         errorText.gameObject.SetActive(false);
         window.TurnOff();
     }
     else
     {
         errorText.gameObject.SetActive(true);
     }
 }
示例#2
0
    private void InitialPanelState()
    {
        cameraPanel.SetActive(false);
        startMenu.SetActive(true);
        loadingScreen.SetActive(true);
        loadSavePanel.GetComponent <LeanWindow>().TurnOff();
        LoginPanel.TurnOff();
        RegisterPanel.TurnOff();
        UIHelperClass.ShowPanel(dialoguePanel, false);

        bool tokenExists = PlayerPrefs.GetString("token") != "";

        continueButton.SetActive(tokenExists);
        logoutButton.SetActive(tokenExists);
        loginButton.SetActive(!tokenExists);
    }
 // Start is called before the first frame update
 void Start()
 {
     fade.TurnOff();
 }