public void CloseWindow() { if (CheckOperation()) { window.transform.GetComponent <BlockWindow>().OnOk(); errorText.gameObject.SetActive(false); window.TurnOff(); } else { errorText.gameObject.SetActive(true); } }
private void InitialPanelState() { cameraPanel.SetActive(false); startMenu.SetActive(true); loadingScreen.SetActive(true); loadSavePanel.GetComponent <LeanWindow>().TurnOff(); LoginPanel.TurnOff(); RegisterPanel.TurnOff(); UIHelperClass.ShowPanel(dialoguePanel, false); bool tokenExists = PlayerPrefs.GetString("token") != ""; continueButton.SetActive(tokenExists); logoutButton.SetActive(tokenExists); loginButton.SetActive(!tokenExists); }
// Start is called before the first frame update void Start() { fade.TurnOff(); }