private void Start() { Debug.Log("Starting Network Manager"); Instance = this; NetPeerConfiguration config = new NetPeerConfiguration("RebuildZoneServer"); #if DEBUG UnloadOldScenes(); //config.SimulatedMinimumLatency = 0.1f; //config.SimulatedLoss = 0.05f; #endif LeanTween.init(4000); client = new NetClient(config); client.Start(); NetOutgoingMessage outMsg = client.CreateMessage(); outMsg.Write("A Client"); var target = File.ReadAllText(Path.Combine(Application.streamingAssetsPath, "serverconfig.txt")); var s = target.Split(':'); client.Connect(s[0], int.Parse(s[1]), outMsg); Debug.Log($"Connecting to server at target {target}..."); lastPing = Time.time; }
// Use this for initialization void Awake() { //if (PlayerPrefs.GetInt("TimeBomb") != 1) { //Application.targetFrameRate = 300; GameManager.Instance.Initialize(); MusicManager.InitMusicManager(); GameManager.Instance.Load(); LeanTween.init(800); #if UNITY_EDITOR Cheats.IsCheatEnabled = true; #else Cheats.IsCheatEnabled = false; #endif #if UNITY_STANDALONE_WIN string[] args = System.Environment.GetCommandLineArgs(); foreach (var arg in args) { if (arg == "/killian") { Cheats.IsCheatEnabled = true; } } #endif } }
// Use this for initialization void Start() { Time.timeScale = 1f; g1 = GameObject.Find("T6"); g2 = GameObject.Find("T7"); g3 = GameObject.Find("T8"); g4 = GameObject.Find("T9"); g5 = GameObject.Find("T10"); g6 = GameObject.Find("Text2"); t1 = g1.GetComponent <Text>(); t2 = g2.GetComponent <Text>(); t3 = g3.GetComponent <Text>(); t4 = g4.GetComponent <Text>(); t5 = g5.GetComponent <Text>(); t = g6.GetComponent <Text>(); test = new Vector3(1000, -316.5f, 0); test2 = new Vector3(5000, 0, 0); test2 = new Vector3(5000, 0, 0); LeanTween.init(1000); StartCoroutine(Wait(1)); StartCoroutine(Wait1(5)); StartCoroutine(Wait2(10)); StartCoroutine(Wait3(20)); StartCoroutine(Wait4(30)); StartCoroutine(Wait5(40)); StartCoroutine(Quit(52)); }
public void Awake() { DestroyImmediate(GameObject.Find("[DOTween]")); LeanTween.init(animateCount <= 10000 ? animateCount + 1000 : animateCount); int iter = 0; int side = System.Convert.ToInt32(Mathf.Pow(animateCount * 1.0f, 1.0f / 3.0f)); Vector3 p; cubes = new GameObject[side * side * side]; for (int i = 0; i < side; i++) { for (int j = 0; j < side; j++) { for (int k = 0; k < side; k++) { GameObject cube = showVisuals ? GameObject.Instantiate(animatePrefabVisualize) : GameObject.Instantiate(animatePrefab); p = new Vector3(i * 3, j * 3, k * 3); cube.transform.position = p; cube.name = "cube" + iter; cubes[iter] = cube; iter++; } } } }
void Initialize() { _cachedMainCamera = Camera.main; SingleTouchManager.instance.DragSensitivity = LunarVariables.dragSensitivity; LeanTween.init(800); float defaultRatio = GameConstants.DEFAULT_SCREEN_WIDTH / GameConstants.DEFAULT_SCREEN_HEIGHT; float screenRatio = (float)Screen.width / Screen.height; transform.localScale *= Mathf.Min(screenRatio / defaultRatio, 1.0f); TILE_LAYER = LayerMask.NameToLayer("Tile"); BLOCK_LAYER = LayerMask.NameToLayer("Block"); _theme = _themeDB.GetTheme(_selectedTheme); if (_theme == null) { _theme = _themeDB.GetTheme(0); } IncreaseCellBuffer(_board.tiles.Length); _board.Initialize(); _block.Initialize(); ResetReplayInterstitialTime(); }
// Use this for initialization private void Start() { DebugSettings = Resources.Load <DebugSettings>("Scriptable/DebugSettings"); LeanTween.init(800); #if FACEBOOK FacebookEnable = true; if (FacebookEnable && (!NetworkManager.THIS?.IsLoggedIn ?? false)) { FacebookManager.THIS.CallFBInit(); } else { Debug.LogError("Facebook not initialized, please, install database service"); } #else FacebookEnable = false; #endif #if UNITY_PURCHASING && UNITY_INAPPS gameObject.AddComponent <UnityInAppsIntegration>(); enableInApps = true; #else enableInApps = false; #endif // if (!THIS.enableInApps) // GameObject.Find("CanvasMap/SafeArea/Gems").gameObject.SetActive(false); gameStatus = GameState.Map; }
private IEnumerator animation() { LeanTween.init(1000); LeanTween.move(alas1, new Vector3(-8.83499993e-08f, -7.03000021f, 0), 1f); yield return(new WaitForSeconds(1f)); LeanTween.move(alas3, new Vector3(1.70000005f, -4.40000105f, -1.79999995f), 1f); yield return(new WaitForSeconds(1f)); LeanTween.move(alas2, new Vector3(-3.70000005f, -5.00000048f, 0), 1f); yield return(new WaitForSeconds(1f)); LeanTween.move(alas1, new Vector3(-8.83499993e-08f, -5.03000021f, 0), 1.5f); yield return(new WaitForSeconds(1.5f)); Instantiate(firework, spawnFirework[0].position, spawnFirework[0].rotation); Instantiate(firework, spawnFirework[1].position, spawnFirework[1].rotation); LeanTween.move(CurrentCharacter, new Vector3(0, 1, 0), 4f); yield return(new WaitForSeconds(4f)); win.SetActive(true); yield return(new WaitForSeconds(0.5f)); mainmenu.SetActive(true); Cursor.lockState = CursorLockMode.None; Cursor.visible = true; }
private void Awake() { // Set the maximum number of simultaneous tweens LeanTween.init(30000); _navigation = GameObject.FindGameObjectWithTag("Navigation").GetComponent <NavigationScript>(); _moveDisplay = GameObject.FindGameObjectWithTag("MoveDisplay").GetComponent <MoveDisplay>(); _gameAudio = GameObject.FindGameObjectWithTag("GameAudio").GetComponent <GameAudio>(); // Set the game's strings to their localized versions var language = Levels.CurrentLanguage; if (language.Equals("default")) { return; } try { var map = new Dictionary <string, string> { ["MusicToggleText"] = "music", ["SfxToggleText"] = "sfx", ["CreditText"] = "credit", ["VersionText"] = "version" }; foreach (var entry in map) { var textDisplay = GameObject.FindGameObjectWithTag(entry.Key).GetComponent <Text>(); textDisplay.text = Levels.Localization[language][entry.Value]; } } catch (Exception e) { Debug.LogWarning("Failed to apply localization for " + language + "\n" + e); } }
private void Awake() { Debug.Log("GameManager.Awake()"); mainCamera = Camera.main; Input.multiTouchEnabled = false; LeanTween.init(800); }
override protected void Awake() { base.Awake(); DOTween.Init(true, false); DOTween.useSafeMode = doTweenSafeMode; HOTween.Init(true, false, false); LeanTween.init(Convert.ToInt32(numTweensList[numTweensList.Length - 1]) + 1); }
// Use this for initialization void Start() { LeanTween.init(1); // Fire up a bunch with onUpdates LeanTween.moveX(cube1, 10f, 1f).setOnUpdate((float val) => { Debug.Log("on update.... val:" + val + " cube1.x:" + cube1.transform.position.x); }); }
void Awake() { MainCamera = Camera.main; EventManager = new EventManager(); Input.multiTouchEnabled = false; LeanTween.init(800); EventManager.OnSceneLoadEnd += OnSceneLoadEnd; }
void Start() { GameEventManager.RegisterForEvent(GameEventType.RESTART, handleRestart); Application.targetFrameRate = 60; LeanTween.init(1000); spawnBoard(); }
public void Start() { rand = new System.Random(); EventManager = new EventManager(); Input.multiTouchEnabled = false; LeanTween.init(800); IsTimeStop = true; }
private void Awake() { // Set the maximum number of simultaneous tweens LeanTween.init(30000); _navigation = GameObject.FindGameObjectWithTag("Navigation").GetComponent <NavigationScript>(); _moveDisplay = GameObject.FindGameObjectWithTag("MoveDisplay").GetComponent <MoveDisplay>(); _gameAudio = GameObject.FindGameObjectWithTag("GameAudio").GetComponent <GameAudio>(); }
private void Awake() { LeanTween.init(10000); instance = this; npcs = new List <NPC>(); }
private void Start() { LeanTween.init(); lt = LeanTween.move(base.gameObject, 100f * Vector3.one, 2f); id = lt.id; LeanTween.pause(id); ff = LeanTween.move(base.gameObject, Vector3.zero, 2f); fid = ff.id; LeanTween.pause(fid); }
/************************************************************************ * Getter & Setter Declaration * ************************************************************************/ /************************************************************************ * Initialize & Destroy Declaration * ************************************************************************/ /************************************************************************ * Life Cycle Method Declaration * ************************************************************************/ protected override IEnumerator StartExample() { XTween.Initialize(1000); #if PERFORMANCE_TEST LeanTween.init(1100); #endif yield return(null); this._position2D = this.target2D.transform.localPosition; this._position3D = this.target3D.transform.localPosition; }
private void Awake() { LeanTween.init(data.sizeX * data.sizeY); cellGrid = new Cell[data.sizeX * data.sizeY]; cellsToDestroy = new List <Cell> [data.sizeX]; offset = cellPrefab.GetComponent <SpriteRenderer>().bounds.size.x; transform.position = new Vector3(-offset * (data.sizeX - 1) / 2f, -offset * (data.sizeY - 1) / 2f, 0); // move grid so spawning cells start at 0,0 InitializeGrid(); }
protected override void Initialize() { base.Initialize(); mainCamera = Camera.main; Events = new EventManager(); Input.multiTouchEnabled = false; LeanTween.init(800); EventManager.OnSceneLoadEnd += OnSceneLoadEnd; }
void Start() { LeanTween.init(); lt = LeanTween.move(gameObject, 100 * Vector3.one, 2); id = lt.id; LeanTween.pause(id); ff = LeanTween.move(gameObject, Vector3.zero, 2); fid = ff.id; LeanTween.pause(fid); }
void Init() { DataManager.Init(); FacebookAPI.Init(); MyLocalize.InitData(); LeanTween.init(); #if UNITY_ANDROID onKeyBackClicked = new List <System.Action>(); #endif Application.targetFrameRate = 60; Screen.sleepTimeout = SleepTimeout.NeverSleep; }
private void Start() { EventSystemGame.current.FadePlayer(1, 0.5f);//fade this start of the mainmenu loading EventSystemGame.current.FadePlayer(2, 0.5f); bonusItemReward = 150; //start bonus amount at 150 EventSystemGame.current.PlaySound("Theme"); //init leantween LeanTween.init(1600); }
private void Initialize() { m_graphic = GetComponent <Graphic>(); m_defaultColor = m_graphic.color; if (m_type == Type.IMAGE) { m_image = GetComponent <Image>(); } LeanTween.init(); bInitialized = true; }
void MoveShieldEnemy() { LeanTween.init(800); //LeanTween.move(this.gameObject, new Vector3(this.transform.position.x + -1f, this.transform.position.y + 2f, this.transform.position.z), 1f); if (this.transform.position.y <= -2f) { LeanTween.moveY(this.gameObject, this.transform.position.y + 2f, 2f); } else if (this.transform.position.y >= 4f) { LeanTween.moveY(this.gameObject, this.transform.position.y + -2f, 2f); } }
// Start is called before the first frame update void Start() { entitiesContainer = transform.Find("Entities").gameObject; propsContainer = transform.Find("Props").gameObject; avatar = entitiesContainer.transform.Find("Avatar").GetComponent <Avatar>(); lightSwitch = propsContainer.transform.Find("LightSwitch").GetComponent <LightSwitch>(); door.Add(propsContainer.transform.Find("Doors").Find("DoorLeft").GetComponent <Door>()); door.Add(propsContainer.transform.Find("Doors").Find("DoorRight").GetComponent <Door>()); ballSpawner = propsContainer.transform.Find("BallSpawner").GetComponent <BallSpawner>(); ballDestroyer = propsContainer.transform.Find("BallDestroyer").GetComponent <BallDestroyer>(); LeanTween.init(800); avatar.transform.position = Vector3.zero; }
// Use this for initialization void Awake() { // Application.targetFrameRate = 30; if (!GameManager.Instance.Initialized) { GameManager.Instance.Initialize(); } MusicManager.InitMusicManager(); if (!GameManager.Instance.Loaded) { GameManager.Instance.Load(); } LeanTween.init(1000); }
////////////////////////////////////////////////////////////////////////////////// // Instance Methods public void Awake() { //Debug.Log("LeanTweenBridge: Awake: this: " + this + " bridge: " + ((bridge == null) ? "null" : ("" + bridge))); if (leanTweenBridge == null) { leanTweenBridge = this; } else { Debug.LogError("LeanTweenBridge: Awake: There should only be one leanTweenBridge!"); } LeanTween.init(maxTweens); }
void StartGame() { LeanTween.init(2000); m_PlayerOriginScale = Player.localScale; m_CurrentLevel = 0; foreach (var item in BallGroups) { item.ReCreateBallInGame(); } for (int i = 0; i < LevelStates.Count; i++) { CalualteRandomPoint(LevelStates[i]); } GameStart = true; }
private void Awake() { #if UNITY_EDITOR BaseOnline.Tracking = true; #endif Application.targetFrameRate = 60; Random.InitState(DateTime.UtcNow.Millisecond + DateTime.UtcNow.Second + DateTime.UtcNow.Minute); LeanTween.init(); Preferences.LoadPreferences(); LocalizationData.LoadLocalizationLocal(); SceneManager.LoadScene(SceneName.Home); }