protected override void ExitCollisionHandling(Collider2D collision) { if (collision.tag == "Bound") { LeanPool.Despawn(this.gameObject); } }
public void DestroyEffectGradually() { //Debug.Log(gameObject.name); if (particle_systems.Length > 0) { bool stop = true; foreach (ParticleSystem system in particle_systems) { if (system.main.loop == true) { system.loop = false; } system.enableEmission = false; if (system.isPlaying) { stop = false; } } if (stop || m_Time > m_maxTime + 5)//一般duration不会超过5 { LeanPool.Despawn(gameObject); } } else { LeanPool.Despawn(gameObject); } }
void OnEnable() { _vecOnFloor.Set(transform.position.x, 0, transform.position.z); transform.position = _vecOnFloor; transform.rotation = Quaternion.Euler(new Vector3(90, 0, Random.Range(0, 360))); LeanPool.Despawn(gameObject, 5f); }
private void StopAndAnimateAsteroidDestruction(bool wasHit = true) { _audioSource.Play(); if (particleSystem != null) { var particles = LeanPool.Spawn(particleSystem, transform.position, Quaternion.identity); LeanPool.Despawn(particles, 0.5f); } if (wasHit) { _rigidbody.velocity = Vector3.zero; } else { _rigidbody.velocity = _rigidbody.velocity * 0.1f; } DOTween.To(() => _material.GetFloat(uniformName), value => _material.SetFloat(uniformName, value), _lightIntensity * lightEffectPower, lightEffectTimer).OnComplete( () => { DOTween.To(() => _material.GetFloat(transparencyName), value => _material.SetFloat(transparencyName, value), 0.0f, despawnTimer * 0.9f); LeanPool.Despawn(gameObject, despawnTimer); }); }
public void ShowHPMNSH(int valueShow, Vector3 posShow, Color colorShow) { GameObject objectShow = LeanPool.Spawn(txtShowHPMNSH, new Vector3(posShow.x, posShow.y + 1), Quaternion.identity); if (valueShow != 0) { objectShow.transform.GetComponent <TextMeshPro>().text = valueShow.ToString(); } else { objectShow.transform.GetComponent <TextMeshPro>().text = string.Empty; } objectShow.transform.GetComponent <TextMeshPro>().color = colorShow; LeanTween.alpha(objectShow, 0, 0.01f).setOnComplete(() => { LeanTween.moveLocalY(objectShow, objectShow.transform.localPosition.y + 0.5f, 0.5f).setEase(LeanTweenType.easeInBack); LeanTween.scale(objectShow, new Vector3(2, 2), 0.5f).setOnComplete(() => { LeanTween.scale(objectShow, new Vector3(0.2f, 0.2f), 0.5f); }); LeanTween.alpha(objectShow, 1, 0.5f).setOnComplete(() => { LeanTween.alpha(objectShow, 0, 0.5f).setOnComplete(() => { LeanPool.Despawn(objectShow); }); }); }); }
private void OnBecameInvisible() { if (gameObject.activeSelf) { LeanPool.Despawn(gameObject); } }
public override void TakeDamage(int damage) { if (!IsShield && !_immortal) { base.TakeDamage(damage); } if (IsShield && !_immortal) { IsShield = false; this.shield.SetActive(false); } if (CurrentHealth <= 0) { ManagerProvider.AnimationManager.PlayAnimatedObject ( base.explosionPrefab, _selfTransform.position, _selfTransform.rotation ); ManagerProvider.AudioManager.PlaySound(base.explosionAudio); ManagerProvider.EventManager.PlayerDieEvent.OnEvent(); GetComponentInChildren <WeaponController>().SetState(WeaponType.Laser); LeanPool.Despawn(this.gameObject); } }
public override void Attack1() { base.Attack1(); animatorHero.SetTrigger(Constant.attack1); //Auto_SelfDestruction_Object_Pool(listAnimationBullet[1].gameObject, objectBullet.transform.position, 1,0.4f); Delay(1.4f, () => { GameObject hero_bullet = CreateObjectPool(bulletPrefab, objectBullet.transform.position); hero_bullet.GetComponent <SpriteRenderer>().sprite = listBullet[0]; hero_bullet.transform.localScale = Vector3.one * 2; RotateObject(hero_bullet); //GameObject animation_bullet = CreateObjectPool(listAnimationBullet[0], Vector3.zero, hero_bullet.transform); if (BOL_Manager.instance.CanPlayMusicAndSfx()) { MyAudioManager.instance.PlaySfx(sfx_sound_go); } LeanTween.move(hero_bullet, vector_competitor, 0.2f).setOnComplete(() => { //SelfDestruction_Object_Pool(animation_bullet); SelfDestruction_Object_Pool(hero_bullet); if (BOL_Manager.instance.CanPlayMusicAndSfx()) { MyAudioManager.instance.PlaySfx(sfx_Attack1); } GameObject fxEffect = LeanPool.Spawn(ListFXSkill[0].gameObject, vector_competitor, Quaternion.identity); RotateObject(fxEffect); Delay(1f, () => { LeanPool.Despawn(fxEffect); }); //Auto_SelfDestruction_Object_Pool(ListFXSkill[0].gameObject, vector_competitor, 1f); Delay(0.5f, ResetData); }); }); }
public void DespawnGameObject(GameObject objecDespawn) { if (objecDespawn != null) { LeanPool.Despawn(objecDespawn); } }
public void ReflashTerrain() { LeanPool.Despawn(_firstTerrain); _tempTerrain = _leanPools[Random.Range(0, _leanPools.Length)].Spawn(Vector3.zero - new Vector3(0, 0, 10), Quaternion.identity); _firstTerrain = _lastTerrain; _lastTerrain = _tempTerrain; }
private void OnTriggerExit2D(Collider2D collision) { if (collision.tag == "Bound") { LeanPool.Despawn(this.gameObject); } }
public void Free(AudioSource audioSource, float delay = 0f) { if (audioSource != null) { LeanPool.Despawn(audioSource.gameObject, delay); } }
public void ShowFinish() { Debugs.LogBlue(" finish game"); for (int i = 0; i < 3; i++) { currentPiece.transform.GetChild(i).GetComponent <SpriteRenderer>().sprite = null; } StopMoveVertical(); countNextPiece = 0; countPiece = 0; for (int i = 0; i < 12; i++) { for (int j = 0; j < 8; j++) { matrix[i, j] = 0; listObjectBreak[i, j] = null; LeanPool.Despawn(matrixGameOject[i, j]); matrixGameOject[i, j] = null; } } BOL_Battle_Screen.instance.SelfDestruction(); BOL_MainControl_Offline.instance.Back2LastScene(); //StartCoroutine(CountDownStart()); }
public void DespawnAll() { foreach (Transform trans in rootCanvas.transform) { LeanPool.Despawn(trans.gameObject); } }
private void myAddTiles() { foreach (GameObject o in _tiles) { LeanPool.Despawn(o); } _tiles.Clear(); LeanPool.Despawn(_tileContainer); _tileContainer = LeanPool.Spawn(TileContainerPrefab); Vector2 camPos = new Vector2(Camera.main.transform.position.x, Camera.main.transform.position.y); float height = 2f * Camera.main.orthographicSize; float width = height * Camera.main.aspect; for (int y = 0; y < MapSize.y; y++) { for (int x = 0; x < MapSize.x; x++) { var yActual = y - (MapSize.y / 2) + 1; var xActual = x - (MapSize.x / 2) + 1; // print("x, y : " + xActual + ", " + yActual); var t = LeanPool.Spawn(TilePrefab); t.transform.position = new Vector3(xActual, yActual, 0); t.transform.SetParent(_tileContainer.transform); var rend = t.GetComponent <SpriteRenderer>(); rend.sprite = _map[(int)x, (int)y].TileImage; _tiles.Add(t); } } }
private void ResolveCollision(GameObject other) { if (other.CompareTag("BorderCollider")) { LeanPool.Despawn(this); } }
private void DespawnAllWorldObjects() { for (int i = World_T.childCount - 1; i >= 0; i--) { LeanPool.Despawn(World_T.GetChild(i)); } }
private void Update() { if (transform.position.x - _car.transform.position.x < DestroyThreshold) { LeanPool.Despawn(gameObject); } }
private void OnTriggerEnter(Collider other) { if (!other.CompareTag("Player")) { LeanPool.Despawn(gameObject); } }
public override void Attack_Q() { base.Attack_Q(); animatorHero.SetTrigger(Constant.attackQ); vectorBow = bowObject.transform.position; Delay(0.7f, () => { GameObject fxskill = LeanPool.Spawn(ListFXSkill[1].gameObject, vectorBow, Quaternion.identity); if (vector_competitor.x < 0 && fxskill.transform.localScale.x > 0) { fxskill.transform.localScale = new Vector3(fxskill.transform.localScale.x * -1, fxskill.transform.localScale.y); } else if (vector_competitor.x > 0 && fxskill.transform.localScale.x < 0) { fxskill.transform.localScale = new Vector3(fxskill.transform.localScale.x * -1, fxskill.transform.localScale.y); } Delay(2, () => { LeanPool.Despawn(fxskill); }); //Auto_SelfDestruction_Object_Pool(ListFXSkill[1].gameObject, vectorBow, 2); }); AsheHeroQ(18, 0.7f, 0.5f, new Vector3(0, vectorBow.y, 0)); AsheHeroQ(10, 0.7f, 0.5f, new Vector3(0, vectorBow.y + 0.5f, 0)); AsheHeroQ(0, 0.7f, 0.5f, new Vector3(0, vectorBow.y + 1f, 0)); AsheHeroQ(-10, 0.7f, 0.5f, new Vector3(0, vectorBow.y - 0.5f, 0)); AsheHeroQ(-18, 0.7f, 0.5f, new Vector3(0, vectorBow.y - 1f, 0)); Delay(1.5f, ResetData); }
private void OnCollisionEnter(Collision collision) { if (collision.transform.tag == "Player") { collision.transform.SendMessage("PickUp", SendMessageOptions.DontRequireReceiver); LeanPool.Despawn(gameObject); } }
private IEnumerator Despawn() { yield return(new WaitForFixedUpdate()); LeanPool.Despawn(gameObject.transform.root); s_spawner.decreaseTrackCount(); //Debug.Log("despawn"); }
void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag != null) { LeanPool.Despawn(gameObject); } //Debug.Log("Collision2D Name: " + col.gameObject.name.ToString() + " Frame: " + Time.frameCount); }
public void PlayClipAtSource(AudioClip clip, Vector3 position) { var _poolsource = LeanPool.Spawn(sourcePrefab, position, Quaternion.identity); var _sourcecomp = _poolsource.GetComponent <AudioSource>(); _sourcecomp.PlayOneShot(clip); LeanPool.Despawn(_poolsource, clip.length); }
public void SelfDestruction_Object_Pools(GameObject objectPool) { if (objectPool == null || !objectPool.activeSelf) { return; } LeanPool.Despawn(objectPool); }
public void DespawnLapTimes() { foreach (var item in timeLaps) { LeanPool.Despawn(item); } timeLaps.Clear(); }
public void SelfDestruction_hero(GameObject hero) { if (hero == null) { return; } LeanPool.Despawn(hero); }
// Update is called once per frame void Update() { Physics2D.IgnoreLayerCollision(9, 9); if (bulletDestroyTImer.IsFinished) { LeanPool.Despawn(this.gameObject); } }
public void DespawnObjectPool(GameObject objectprefab) { if (objectprefab == null) { return; } LeanPool.Despawn(objectprefab); }
public void SelfDestruction() { if (gameObject == null || !gameObject.activeSelf) { return; } LeanPool.Despawn(gameObject); }